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QoL Month Poll: Skilling

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Holoubek
Dec Member 2011

Holoubek

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Because we got Pest control game counter I think it would be nice to have more minigames/activity counters. For example:

1) Is it possible to add counter to minigames which will count and show how many did you played (Castle Wars, Trouble Brewing, Fishing Trawler)? It could be also added to collection log in relevant tab.
2) Is it possible to track and show in house or in BA the total points you have earned in EACH Barbarian Assault role? Cap will be 2147m points.
3) If BA counter is ok, can it also track total points in NMZ?
4) Could the cap of few items in collection log be increase to 2147m? (Granite dust, Zulrah scales, Revenant ether, etc)

12-Feb-2019 07:14:57

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Came on here just to say...

DITCH THE DITCH
DITCH THE DITCH
DITCH THE DITCH
DITCH THE DITCH
DITCH THE DITCH

That is all. The true veterans didn't want it way back then, and we don't want it now.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

15-Feb-2019 14:54:59 - Last edited on 15-Feb-2019 14:59:35 by Reminiscon

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
"Should a Divine sigil drop be added to the Corporeal Beast's loot table? This would be used to create a Divine spirit shield, the same way the Arcane, Elysian and Spectral shields are. The Divine Spirit Shield will have a 100% chance of reducing incoming damage by 30%, at a cost of draining your Prayer points by 50% of that 30% reduction. This will be added to the existing drop roll for all Spirit shields."

I agree Divine should be nerfed significantly if we ever get one, but I am not very keen on this version. The damage reduction is extremely high for something that consistent; likewise, the prayer drain is very punishing.

While such a high prayer drain would compensate the consistency of the damage reduction in theory, I feel that the way the numbers are arranged right now will create a situation in which the Divine is either breaking the game in some way, or is dead content. It's not very well designed.

I propose you change it so that the Divine offers a consistent 17.5% damage reduction (this is equivalent to the Elysian's average amount of damage reduction over time), and consequently decrease the prayer drain from 50% to 30%.

Those changes will make the Divine closer to an equal counterpart of the Elysian, but trading prayer points for greater consistency.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

15-Feb-2019 17:49:36 - Last edited on 15-Feb-2019 17:50:52 by Reminiscon

Lifebyshadow

Lifebyshadow

Posts: 245 Silver Posts by user Forum Profile RuneMetrics Profile
I would like the divine sigil idea if it wasn't for 1 thing: it'd be guaranteed to make the price of ely crash. I have a simple idea that would fix this, and osrs has a good history of using this type of strategy in the past.

Instead of making corp drop a divine sigil, make him drop a divine core. This core can then be added to an elysian sigil to make a divine sigil. It's a simple idea, it would keep elys from crashing, and this thing has been done plenty of times in the past, e.g., the pegasian, eternal, and primordial boots, the dragon hunter lance, the magic fang, etc.


Since this would make it much more expensive as well, I think it would be good to remove, or at least lessen, the prayer drainage effect.


Also, if this suggestion is to be was implemented and we don't want something to happen to the price of the core similar to what happened to the price of the pegasian crystal, we would have to make it so that the divine core is at least as rare of a drop as the elysian sigil.

16-Feb-2019 18:59:56 - Last edited on 16-Feb-2019 19:13:12 by Lifebyshadow

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