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QoL Month Poll: Combat

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Bon Bon
Dec Member 2017

Bon Bon

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Poll Question #2 - Blessed dhide vambraces and coifs shouldnt be bound together, the difference between black dhide vambs and blessed vambs is only 1 prayer however, there is not the same thing for coifs at 1 defence. With this information it would make sense to pair the chaps and vambraces together or maybe all separately but pairing the vambs and coif in the same question is wrong.

31-Jan-2019 22:54:47

Static344

Static344

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
(Rewriting this from scratch because something happened to my previous post)

Poll #1 and #2: Why get rid of the requirement for chaps, vambraces, and coif but NOT the body ? This seems like an oversight.

Poll #3: I do Vorkath daily and I'm voting no. It's a part of the learning process when learning to kill Vorkath. Vorkath is easy enough to kill so I don't know why we'd make it easier.

Poll #5: This is something that has been on my mind and I'm glad it's finally on a poll. Currently, you'd ALWAYS pick assembler over cape because it has a better effect and range bonus. If this change passed you'd still need to have completed DS2, and get Vorkath's head, but it wouldn't have the stat bonuses of the assembler, so the cape and the assembler wouldn't outshine each other.

Poll #6: Why make Vorkath heads only 500exp each? Ensouled dragon heads are more common and give 3x that much experience. I have 9 Vorkath heads in my bank and I'd rather turn them into Assembler backups than get a measly 4500 prayer experience. Even if they gave as much experience as ensouled dragon heads, that would still only be 13500 prayer experience on average of 450 Vorkath kills..

Poll #8: This is an interesting change that I will vote yes on unless someone has a good argument against it.

31-Jan-2019 23:31:30 - Last edited on 31-Jan-2019 23:32:25 by Static344

Mod Maz

Mod Maz

Jagex Moderator Forum Profile Posts by user
Mitleres said :
Do not make the mistake of adding instant magic auto cast to staffs. We like old school runescape, and the pvp aspect in particular, not because it is easy but because it is hard.


This is one of the reasons we chose to leave it off of PvP unless there was overwhelming feedback to add it.
Mod Maz
Queen of the Squirrels
RS Training & Developer Lead

01-Feb-2019 09:12:36

Doomed

Doomed

Posts: 492 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Maz said :
Mitleres said :
Do not make the mistake of adding instant magic auto cast to staffs. We like old school runescape, and the pvp aspect in particular, not because it is easy but because it is hard.


This is one of the reasons we chose to leave it off of PvP unless there was overwhelming feedback to add it.


Even when restricted to PvM situations I still don’t believe it’s a good idea. Among other things, this change undeniably reduces the skill/effort required to conquer The Inferno and the Theatre of Blood. With this change, a player no longer needs to demonstrate proficieny at swapping to the spellbook tab, selecting the spell icon, and then selecting the target. That task is much more difficult than merely clicking the staff in your inventory and clicking the target, which also lacks the consequence of being required to reselect the spell if you misclick.

I’m a veteran of OSRS. I’ve voted in a majority of the polls. I’ve witnessed changes I felt were excellent, and changes I felt were harmful, but I don’t think I’ve ever been so disappointed (and alarmed) by a proposed change to the game. I’m simply struggling to understand how a developer who genuinely loves OldSchool RuneScape can simultaneously suggest changing such a fundamental mechanic of the game’s combat system. A system that is the core of the reason the community begged for OSRS in the first place.

This change being labeled a mere QOL enhancement furthers my astonishment. It’s not the only question in the blog that extends far beyond simple QOL changes either. I just don’t understand what prompted a lot of these proposals. Are you operating on data collected from the new base of players attracted by the mobile launch, or what?
Hi Mod Ronan

01-Feb-2019 12:43:30 - Last edited on 01-Feb-2019 12:46:17 by Doomed

ELITE STACK
Mar Member 2024

ELITE STACK

Posts: 8,100 Rune Posts by user Forum Profile RuneMetrics Profile
Mitleres said :
Do not make the mistake of adding instant magic auto cast to staffs. We like old school runescape, and the pvp aspect in particular, not because it is easy but because it is hard.



WHy not? What about runelite which makes everything easyscape?

01-Feb-2019 13:33:41

TzTokDabs
May Member 2023

TzTokDabs

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Pertaining to Q#11

I love the idea, which is similar to the Slayer Kill Counts. Could something like this be added into Agility where we can see the number of laps we have completed on a board? Thank you for your time!

01-Feb-2019 15:07:27

Zelda_Krazy
Aug Member 2008

Zelda_Krazy

Posts: 5,953 Rune Posts by user Forum Profile RuneMetrics Profile
Static344 said :


Poll #1 and #2: Why get rid of the requirement for chaps, vambraces, and coif but NOT the body ? This seems like an oversight.


Because d'hide body has always required defense. It's why pures don't wear hide bodies, and just wear the chaps.


Also a note about Vorkath head, You could just leave it at 2500 like the rest, even if they are more common. You get 1560xp if you use it as an ensouled head already (yes this costs some runes). Compared to the prayer XP granted by the superior bones each drop, 2500 XP per head buffs the total prayer exp gained by Vorkath by 2.36%, which is pretty marginal.

We've been asking for #8 for ages and am VERY excited to see this come in.

01-Feb-2019 18:14:15 - Last edited on 01-Feb-2019 18:15:11 by Zelda_Krazy

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