Continued as I got to the character limit in the last post.
BRIMSTONE
Slayer Master
I get it that it's not supposed to fill any gap, but it's weird that its requirement (75 combat) is so close to Chaeldar's (70), the "unique" loot table reward also doesn't seem to be super useful, though I might end up being wrong.
Sulphur Lizards
I can hear many newbies rejoicing for the fact that they'll never again be forced to go to the desert.
Wyrm
I'd put just the harpoon in their drop table, leave the sword for another monster that severely needs to drop something, like the Spiritual Warrior (you can even put the thrown-axes into the Spiritual Rangers' drop table as well).
Drake
The Brimstone Boots seems fine, I imagine that they can be used instead of the Boots of Stone to access the dungeon.
As for the Devout Boots, please don't turn it into another Ranger Boots and cause its price to skyrocket. It's likely that the Drake Tooth will be even more common than the boots itself.
Hydra
The Brimstone Ring might be useful if it gets an imbue option. If it does, I hope you at least make it degrade (and be repaired with gold) to not just completely devalue DK rings.
For the Bonecrusher Necklace... I don't think that it will make it useful. If you want to truly give it an use, consider giving it the Salve Amulet bonus to undeads while worn, Salve Ammy is an actual item that's so cheap that it's not an issue if it's devalued, and most undeads don't drop bones anyway, so it's not like it would become an overpowered item.
Alchemical Hydra
Ferocious Gloves is the proper melee gloves we've been waiting for. The Dragon Lance might not be necessary, but I'm fine with it. And the Dragon Knives are the only Dragon item left to be added, I guess.
Aerial Fishing
Equippable rods are nice, but I guess overall it's just new fishing training method.
06-Oct-2018 21:19:30