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Theatre of Blood: Entry Mode

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URDADDYDAVE

URDADDYDAVE

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Well, as an Ironman its great news for me to be able to get the defender playing solo, is the item that I want most and the possibility of having this item in a earlier game by myself, without the need of having a crazy gear its awesome! For people that dislike the idea simply for the chance of ruining their moneymaking method, I'd like to say...don't be so selfish guys, let other ppl try their luck, btw 10 times rares will keep the price high!
Another option is remove justiciar from the drop table and let only the avernic defender, as it is a "cosumable" iten, it won't flood the market.

03-Jul-2018 02:59:59 - Last edited on 03-Jul-2018 12:18:58 by URDADDYDAVE

Kore
Jan Member 2020

Kore

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Please do not let something like this pass. Lowering the barrier for entry takes away the joy of having gotten to the point where you're actually able to clear it without the proposed "easy mode".

Take a look at World of Warcraft for example. They've got 4 difficulties of each raid tier: "LFR/Looking for Raid", an extremely easy version of the content, often called "tourist mode" so that everyone can view the content without having to put much effort in.

"Normal mode", often called the entry for raiding on the game, as just about everyone who actually go through the effort of making groups outside of the automatic system don't consider "LFR" to be raiding

"Heroic Mode", considered challenging but do-able to the semi-casual players

"Mythic Mode", the toughest of content. Can take days to learn and kill the bosses, and many players choose to not take part as it's "too hard".

So, why did I bring this up? There's extreme controversy within WoW about, specifically the "LFR" difficulty, and about different difficulty modes as well, but to a lesser extent. So much so that they're now developing Classic, a version of the game where the game-design was much more ruthless in terms of development philosophy. They're basically doing what OSRS did back in 2013.

Releasing an easier version (and harder version as well, I don't like the CoX hard-mode either) is the first major step down the slippery slope to "dumbing down" the game for people who don't want to put in the effort of overcoming the initial barrier of entry. Please do not open the floodgates of people who are not willing to go through the effort of completing what is supposed to be some of the hardest content in the game. It devalues being better than other people, and is exactly what led me to quit WoW and focus entirely on OSRS instead. Bumping people up to a level where they can do the newest content instead of working their way to it is not the way to go. If this becomes the norm, I will quit
ask me about edgy things

03-Jul-2018 14:25:54

Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
Hi All,

Thank you for your feedback so far.

Please note, the Entry Mode poll blog has been updated today. Please ensure you're referring to the latest version when sending feedback.

03-Jul-2018 15:18:13

Marcbundy

Marcbundy

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Idea is very good, but I am strongly against obtaining an unique item from entry mode raids2 because it wont be fair to ones who do the standard ToB nd it would make items crash even more.

To be honest ToB is not that hard. It takes 100m+ gear (yes, really) and around 120+ combat to do it. We managed to learn everything and kill Verzik within few days 4man, welfare gear.

At first I was upset about ToB, because it was a ''main'' update focus for 5-6 months or so, and when it came out it seemed to be doable only with twisted bow etc, but it aint true. xD

03-Jul-2018 15:49:41

Rave Fam

Rave Fam

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
I love the idea! This will allow lower levels to have a fair chance of grabbing the avernic hilt.

I would love to have an avernic defender on my account, but I don't have enough money. This will allow me to work for it, which I think will be awesome!

This mode will also be good for the release of mobile, because there will be a lot of new players joining the game.

And possibly even for old players, who don't have access to their old accounts, needing to make a new one.

03-Jul-2018 20:54:40

Kore
Jan Member 2020

Kore

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I realize that my previous argument is only really understandable to people who have had to think about the controversy I mentioned previously, so I'd like to boil it down to a made up, but still a semi-relevant scenario.

Imagine a world where Jagex decided to release two version of the Inferno; an easier version of the minigame meant for practice where you can get to the last boss, so you can get used to the mechanics there, and "hard mode". After a while, in a world like this, you'd eventually be able to kill TzKal-Zuk. Let's say he was on wave 10, and fairly easy to get to. You got no reward obviously, as he was the practice mode, but imagine when you finally get to him on the "hard mode". How will you react? You've already killed him on the easier mode, so you should know and be used to most of his mechanics. Will you be as nervous as the people who got to him for their first time without a practice mode? Would you be as happy as I was, a month into non-stop attempting? My answer would be no. Not even close.

The steep learning curve, and the blood and tears you went through, only to see your character fall behind by one game-tick and get hit for a 112 made all the difference. For me, it feels so good finally being able to say "I finally killed Zuk", and I don't want to see a world where the response is "which version?"
ask me about edgy things

03-Jul-2018 21:12:22

Pablini

Pablini

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
''The chance of obtaining the Avernic hilt and the Justiciar armour when solo or duo would be reduced even further when compared to 3-5 players.''

Is this saying that you have even less chance of getting these items while soloing or duoing? Or is this typed incorrectly?

04-Jul-2018 09:31:17 - Last edited on 04-Jul-2018 09:31:57 by Pablini

dragtom
Jun Member 2016

dragtom

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I dont have a strong opinion about it dropping justiciar/defender hilt.
However, I do think vials of blood should be a reward.
The potions it allows to make are not that strong, and IMO there is no problem allowing ironmen to get scythe/staff charges while soloing.

04-Jul-2018 14:48:51

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