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Bryophyta: The Moss Giant Boss

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Miss Steele

Miss Steele

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Explain to me how this new staff is remotely useful.

Simple calculation=

Staff grants 1/15 chance of saving nature rune.
For example High Alchemy:

1 Nature and 5 Fire runes
14x Nature rune vs 15x Nature rune (staff vs fire staff)
14x5 Fire rune vs Fire staff
Equals to
14x5x5gp vs 1 Nature rune === 350gp vs 220gp

Isnt this new staff counterintuitive?

07-May-2018 13:09:48

Miss Steele

Miss Steele

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
If my calculations are right above, it would be more logical to apply Bryophyta essence to any elemental battlestaff and change appearance to the one You have just released, with 4 different color coating, and give 1/15 chance of saving nature rune in inventory while casting spells that use 1 nature rune.

And the counting towards the 1/15 would work something like Ring of Forging or gloves of silence. Every time You but another Bryophyta essence and attach it to a staff, the odds of saving nature rune is continued from last known place, personal counting.

07-May-2018 13:32:08

Reurra

Reurra

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Miss Steele said :
Explain to me how this new staff is remotely useful.

Simple calculation=

Staff grants 1/15 chance of saving nature rune.
For example High Alchemy:

1 Nature and 5 Fire runes
14x Nature rune vs 15x Nature rune (staff vs fire staff)
14x5 Fire rune vs Fire staff
Equals to
14x5x5gp vs 1 Nature rune === 350gp vs 220gp

Isnt this new staff counterintuitive?


Sure, from a pure mathematical perspective, as a player who is simply interested in maximizing the outcome, maybe it's not the most ideal item in the game.

But it's not that simple. It's not just about the money...believe it or not, some people do the non-optimal routes for things because either they prefer it or they have other factors that make it ideal.

I remember an older account of mine many years ago that I trained many many combat levels on against fire giants. My bank account had more fire runes than I knew what to do with; especially considering I used a fire staff when I even needed the fire runes.

What I didn't have, however, was a ton of nature runes. So I had to either buy them, loot them from the chest, or do runecrafting runs. (There might have been more options at the time, but I either didn't know them or ruled them out).

I hated runecrafting, especially nature runes near shilo village. I didn't care for the abyss either. So I tried the chest once.

I HATED LOOTING THAT CHEST. I about went crazy getting 1000 nature runes from that chest.

Tl;DR on my story: I had a ton of fire runes, no nature runes, and I didn't like anything I had to do to get nature runes.

So, if this staff had came along back then, as a way for me to get some "free" nature runes and burn through my 100,000+ fire runes in a useful way, I would have been extremely grateful.

And this is just one story of how the staff can be useful.

TL;DR: Money, time, exp rates and other mathematical calculations are just one aspect of considering what's "best" for a player.

07-May-2018 14:30:49

Miss Steele

Miss Steele

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
So bottom line this item is for person, who is most likely ironman (because they cannot buy fire runes or sell them), and this item is in no way useful for person, who is trying to be efficient on money spent vs xp gained. Got to the same conclusion myself. So this will be 13k battlestaff or 2k piece of loot.

I dont care, I dont mind, im Ironwoman. Just stating the facts. I doubt they considered it to be that pointless piece of equipment and thus that cheap. But again, i dont mind. I find it as of this point useless and time consuming content that benefits me in no way at all.

07-May-2018 14:43:38

Reurra

Reurra

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
If you find that you have the most fun on Runescape by doing things as efficient as possible, then yeah the staff (or any other non-optimal content) is probably not useful to you.

I do not always find that to be the most fun for me. So I (and others like me) are going to find value in non-optimal content. I'll probably get the staff eventually because elsewhere in the game I tend to get fire runes on the side, while getting nature runes annoys me. So I'll use the staff to make my overall enjoyment of the game better.

New content does not have to be a new best way to do something (especially not when it's just a drop from a mid-level boss, by the way). It can just be a different way of doing things.

More points:

Players don't start the game able to use the best-in-slot equipment, the fastest routes from A to B, or the fastest experience rate activities. They have to work up to those things. This staff could very well be a stepping stone to bigger and better things.

Will it be a popular staff? Does it hurt being in the game? Did it impact the normal development of OSRS content? No to all of those. So, the worst thing that this update can do for an OSRS player is be content they don't touch. That's nothing to complain about; for the person solely interested in optimization, a huge amount of content in Runescape is in fact content that won't be touched.

07-May-2018 15:25:16

Missing

Missing

Posts: 146 Iron Posts by user Forum Profile RuneMetrics Profile
not much motivation for f2p players to bother with this since the reward is p2p. Furthermore, unlike the hill giant's club, there is no real niche for this item, meaning that its value and usefulness will fade into insignificance, rendering this boss effectively dead content except as a nice distraction for those who train on moss giants.

the problem is with the reward. If you keep it p2p, you gotta change it to find a more of a niche for it. If you make it f2p, at least it'll have a novelty/prestige factor among the f2p populace.

07-May-2018 22:23:29

from djh

from djh

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Miss Steele said :
Explain to me how this new staff is remotely useful.


No, it isn't really useful for high alchemy but reanimation spells use natures and don't require any elemental runes. Still, I would support an update to bump it up from 1/15 to 1/10 if such an update were proposed.

Reurra said :
New content does not have to be a new best way to do something (especially not when it's just a drop from a mid-level boss, by the way). It can just be a different way of doing things.


It doesn't have to be the best xp/gp wise, but it had better be the best in some way, otherwise there would be no reason for anyone to use it. As you and someone else mentioned, a nature rune saving staff would be the best option, compared to a fire rune saving staff, for someone with few nature runes and an abundance of fire runes (that also either didn't have access to the grand exchange or for whatever reason didn't want to use it).

Reurra said :
Players don't start the game able to use the best-in-slot equipment, the fastest routes from A to B, or the fastest experience rate activities. They have to work up to those things. This staff could very well be a stepping stone to bigger and better things.


No, players don't always start the game with the best equipment, but in the case of high alchemy (the primary use for nature runes), they actually do (the best item being the fire staff) so this argument isn't really relevant.

09-May-2018 03:31:31

from djh

from djh

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Reurra said :
Will it be a popular staff? Does it hurt being in the game? Did it impact the normal development of OSRS content? No to all of those. So, the worst thing that this update can do for an OSRS player is be content they don't touch. That's nothing to complain about; for the person solely interested in optimization, a huge amount of content in Runescape is in fact content that won't be touched.


I think the complaints here are about the staff, not the update as a whole, and if this boss didn't drop the nature staff in its current form then it would drop something else, possibly something better. So comparing these two scenarios, the game actually is worse off than it otherwise would be. Even so, I think our bar for new content should be a little higher than "at least it doesn't hurt the game because we don't have to use it" (which technically isn't even true since content takes time and effort to develop which could be spent developing better content).

09-May-2018 03:31:45 - Last edited on 09-May-2018 03:33:19 by from djh

from djh

from djh

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
My thoughts on the update: As mentioned in my previous reply, I probably would have went with a 1/10 chance of saving a nature rune over 1/15, unless there is some reason I am not seeing why this staff should only be useful for Arceuus spells and not for high alchemy, the primary use for nature runes (it is a lot more difficult to obtain than a fire staff). It also seems strange to me that the primary drop from an F2P boss should be a members only object (and against the spirit of the polling system that we weren't even given the option to decide on this).

09-May-2018 03:56:00

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