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Farming Timer Rework & QoL

Quick find code: 380-381-461-65988960

dragtom
Jun Member 2016

dragtom

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
"The Pharaoh's sceptre can now be recharged with noted artifacts."
I feel like this should be locked behind the easy desert diary, similar to
"Simon Templeton will purchase artifacts as bank notes."

Also, massive thanks for the farming tick rework.
Walking to your calquat tree to find it hasn't grown yet feels terrible.

15-Feb-2018 14:59:52

Mortal Maxx

Mortal Maxx

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm really disappointed that you didn't add Cave Nightshade to the list of items that Tool Leprechans can note. That was an oversight when the yield of a Belladonna patch went from 1 to 3. Please add Cave Nightshade to the list of items that Tool Leprechans can note just as they can with cactus spines.

15-Feb-2018 15:31:38

Azuimarill
Jan Member 2018

Azuimarill

Posts: 95 Iron Posts by user Forum Profile RuneMetrics Profile
Mortal Maxx said :
I'm really disappointed that you didn't add Cave Nightshade to the list of items that Tool Leprechans can note. That was an oversight when the yield of a Belladonna patch went from 1 to 3. Please add Cave Nightshade to the list of items that Tool Leprechans can note just as they can with cactus spines.

I think it's because they are untradeable.
I don't know if they'd be willing to make them stackable instead.

15-Feb-2018 17:05:04

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15-Feb-2018 18:52:32

Meiku

Meiku

Posts: 267 Silver Posts by user Forum Profile RuneMetrics Profile
Thank you thank you thank you thank you!

Such a great set of updates today, all totally up my alley and most affecting the way I play the game daily!

On behalf on many many skillers that these changes will benefit, THANK YOU! :)

...Time to get back to my patches...!
Hello! Bonjour! EN/FR

15-Feb-2018 19:50:38 - Last edited on 26-Jul-2018 01:15:44 by Meiku

Am1n0
Jan Member 2022

Am1n0

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I actually had no idea the farming timer was that bad, I don't usually set strict timers for my patches - I only noticed problems when my hardwoods took a week to grow instead of 3 days. Glad that's over with! I definitely know the pain of digging up ancient badly made code you can no longer unravel and just having to scrap the whole thing.

16-Feb-2018 00:22:08

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