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Should Revenant NPC's within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet would only be effective within PvP combat.
I like this but feel like it could be a bit too powerful, maybe 3/4th of the current bonuses provided would be more appropriate?
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Should Revenant NPC's within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys" for any PvP kills.
I like these but I can see why pvmers wouldn't.
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Should Revenant NPC's within the cave have a chance to drop the PvP armours, as described in the dev blog? These armours would offer zero offensive stats in any non-PvP activity and require a fee to equip, of which 20% will always leave the game. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, the armours will disintegrate and leave the game.
Honestly, I have big issues with this one. First of all, with vesta and statius both having bis strength bonus I feel zuriel and morrigan should have similar modifiers. They did not have damage bonus on their original release because that wasn't a thing at the time. Nowadays though. Zuriel's hood could have 2%, top and bottom 3% each, maybe bottom 2% as well. Morrigan's +2 range strength on the coif, 3 on the body and 2 on the chaps.
My other big issue with these is how they would make pvp a pure gp sink. There is already no net profit in pvp since no items are generated, other than bh and that was obviously great for pvp. I'm not saying doing pvp should be 4m/hr like raids but being able to at least pay for supplies used and equipment lost if you maintain a 1:1 kd ratio would bring in a lot more new pkers.
13-Nov-2017 13:44:47