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Fossil Island Improvements

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Zam
Feb Member 2013

Zam

Posts: 1,537 Mithril Posts by user Forum Profile RuneMetrics Profile
Lower the fossil wyvern task amount to 10-20 like darkbeasts/black dragons/steel dragons because they are not even near the tier of skeletal wyverns in diffculty. Because you can be assigned 50 fossil island wyverns and that is not a quick task that your fellow co workers assume. that task can take over 1hour for the average player.
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06-Nov-2017 16:30:18

Skilor
Dec Member 2017

Skilor

Posts: 2,002 Mithril Posts by user Forum Profile RuneMetrics Profile
and what would the xp rates be for the underwater thieving in agility when u can choose the skill u want? Would be stupid if thats 100k or more
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06-Nov-2017 16:33:19

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Please don't buff the hell out of all the Fossil Island content. Need I remind you, none of this was designed to be the best training method or best money makers by any means so the fact that you're seeing small % of players actually doing them is consistent with what you should have expected. Also, the point of having the birdhouses have crap exp was to prevent hunter from becoming a free passive 200m. Nobody wanted a new Farming skill.

Other than that, good idea on the wyvern update and Museum idea.

06-Nov-2017 16:49:58

Elysi
Aug Member 2022

Elysi

Posts: 1,046 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm happy about the changes.

Also, a way to bring attention to the free set of fossils that you can claim after helping the camp would be to add it as part of the quest, e.g. have one of the navigators suggest you to talk to people around the camp incase they require any help fixing the camp. Another option would be to have one of the people walk around or approach you asking for your help (just like in Romeo & Juliet).

I'm also interested to see how the demiboss will turn out, really exciting! :)

06-Nov-2017 17:48:02

Mazuma

Mazuma

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
I think it better to give more information in the blog so that we know what we're actually voting for.

What sort of experience rates will we be looking at for all these changes? If you get to choose the amount of experience in the Underwater Thieving / Agility content, what rates are we going to get?

Birdhouses are underused content because they were a bad idea from their conception. By the time you have the kudos to get to Fossil Island, there's probably a good chance that people have already gotten a higher Hunter level than what the birdhouses are aimed at.
Secondly, turning Hunter into Farming just doesn't seem like a good idea to many. Taking 2 minutes to set something up and then coming back an hour later to collect a load of XP does not make for good content. I think it best to leave farming as the only skill with that particular niche.

Wyverns - could potentially be a good idea to move a small amount of the loot from Skeletals onto the higher-levelled ones as well. Even if you make them easier to kill, it's still more profitable to kill the lower levelled ones. Even just shifting 1 or 2 drops from Skeletals to the Fossil ones could make the latter slightly more desirable to kill. And well, with how long Skeletals have been camped for, it's quite clear that what they offer is far too good for such a low Slayer requirement.

06-Nov-2017 17:51:16

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Fossil Island is currently well balanced. I keep hearing uneducated players talk about how Fossil Island is all dead content, yet the statistics show that xp-wise, most of the training methods are viable. I believe the lack of popularity is due to ignorance more than it actually being dead content.

I will not be voting for the unclear changes, particularly the Thieving/Agility activity. From what I could see, the activity was close in efficiency to training the skills separately and does not need a buff (one video demonstrated that it was possible to get 120% or 1.2x efficient hours doing it... I don't want to think about what it could be after it is tampered with further). I will vote No to devaluing Agility until xp rates are made clear.

Many of these changes aren't very clear and I won't vote for overpowered content creeping into the game only for it to be impossible to get rid of because nobody votes to make the game harder. I voted for Nightmare Zone back in 2013. Never again.

Just nerf Skeletal Wyverns (cut their profit down by around 30%) and buff Ancient Wyverns to be near what Skeletal Wyverns have been (about 10% less than what Skeletal Wyverns are right now). When every world is crammed with mid levels AFKing at Skeletal Wyverns and this phenomenon is never witnessed with any other Slayer monster, it is objective proof it has to be nerfed.

You already did it to Zulrah. NMZ, Skeletal Wyverns, Splashing... it's all the same crap, get rid of it all.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

06-Nov-2017 18:10:58 - Last edited on 06-Nov-2017 18:30:55 by Reminiscon

Ur-Nammu

Ur-Nammu

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Everyone of these proposed upgrades is great. Fossil Island deserves to be more populated. Therefore I will definitely be voting yes!!
I do agree that the experience rates for the underwater content should be made clear. The birdhouses are very underapreciated content and I would like to use them at higher levels.
All in all, great proposals, can't wait to play it.
'Ello

06-Nov-2017 18:33:21 - Last edited on 06-Nov-2017 18:34:54 by Ur-Nammu

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