I really don't understand the reasoning for some the of the nerfs presented in the Q&A.
Raids are far more gp/hr than Zulrah ever was, and the twisted bow is far more unbalanced than the serpentine helmet.
Skilling supplies needed to be removed from Zulrah's drop table, I get it.
Part of the reasoning presented was that the team would struggle to create new, worthwhile content beyond Zulrah, Void Range, and the Serpentine Helmet.
What makes you think you can introduce something after Twisted Bow? I think its doubtful it would have even passed a poll if players were made more aware of its damage/DPS.
All of this would be much more palatable if it wasn't just new items locked behind new content. You now need to do it just to fully unlock your prayer book.
You could choose not to do Zulrah, and there were still much more lucrative and worthwhile opportunities available. The same cannot be said for Raids, and it just seems you're trying to shepherd us into this one piece of content (which i admittedly did not enjoy).
Doubtful one voice will be heard among so many, but in the off-chance it was, thank you for your time.
25-May-2017 22:20:04