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Dev Blog: Fossil Island

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Bye Pussy

Bye Pussy

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
The wyvern shield is way to close too arcane which in return would crash arcane spirit shield. You guys say we make the choices but in fact that's not true. You guys should spend more time on other things. Example the update that was first spoke about in 2016. Then said would be released in 2016. Now it got moved too 2017. and then in 2017 got moved again too 2017 summer so you guys can talk about a new jad on your post in the 2016 forums and take years but you guys can rush out different content in 3-5 days max. l0l this is insane. You guys need a new dev team or slow your roll. I figured you guys would have some intelligence first slow down and focus on what you guys have still yet to do but promised not release this half made rushed out content that no one would even really enjoy. Agility/Mining would be more ruined as well as arcane. More bots with wyverns. All in all, the negativity far out weighs the good that comes from this. I hope you guys actually read this and take it into account.

19-Apr-2017 01:02:46 - Last edited on 19-Apr-2017 01:03:32 by Bye Pussy

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
It's an improvement, but consider:

-Granite Boots should still only be dropped by the level 82 Slayer Ancient Wyverns. Also consider putting the Ancient Wyverns behind an Agility requirement as well.

-Mahogany Trees should be 50 Farming. 55 seems like an odd oversight.

-Mining minigame, 75k xp at level 85 is still a bit much. I'd reduce the rate to 70k, and at 99 to 80k.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

19-Apr-2017 05:32:11

Kieli
Mar Member 2024

Kieli

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Rune boots are dropped monster that needs lvl 80 slayer and dragon boots are dropped by monster that needs 83 slayer. So granite boots should be dropped monster that needs 81 or 82 slayer, because those boots are between rune and dragon. Otherwise its inconsistent with other content. Content should be consistent with each other. There is no reason this time to make exception in this.

19-Apr-2017 14:12:47

Starcry

Starcry

Posts: 1,330 Mithril Posts by user Forum Profile RuneMetrics Profile
Some good ideas and I particularly like the group style activities. But you really need to be more considerate when making xp rates. It seems like those rates will kill content such as motherload mine, which I consider to be one of the best updates to come to Oldschool since release. If motherload mine is killed I think that would be a shame.

I believe it's possible to have both mining activities exist in the game in a balanced way. I would definitely do a mixture of the two. But with 80kxp/hour at level 85 I doubt many would be willing to use motherload mine at all with that much of an xp increase. I often find myself doing content that is not the most efficient just because I enjoy it, but a 100% increase in xp would be too much to give up.

I have a suggestion for the mining mini-game. That you get a 'commission' based on how much you produce individually, much like how stealing creation worked. You'd get your base xp rates, which will account for say 75% of the overall xp, but that extra 25% xp should vary from 0-25% based on how well you do individually. This would encourage participation and also make the mini-game feel more rewarding.

19-Apr-2017 15:41:22

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