Any particular reason for the tick-eating not being patched in non-PvP combat? Because it's being abused very hard nowadays. NPC's are also a lot easier to tick eat against because of their predictable attack speed/patterns.
08-Sep-2016 10:48:06
- Last edited on
08-Sep-2016 10:49:36
by
Dillusion94
Dillusion94
said
:
Any particular reason for the tick-eating not being patched in non-PvP combat?
We can do that. We found so far that there was rather more interest in the PvP effects, but the same change would be possible to apply to PvM as required.
Aside from the
major
issue with 10 hp accounts having a huge financial advantage over anyone else , I am very happy with the way this turned out . Thank you very much for creating such a cool mini-game . <3
Ash, is the portal/dungeon for superior gardens on the "list"? The inconsistent gardens are driving me insane
Currently no. Though we're going to be wasting the finite hotspot capacity if we start duplicating furniture between different types of room.
Currently no. Though we're going to be wasting the finite hotspot capacity if we start duplicating furniture between different types of room.
They're already "duplicated" on the normal/formal gardens, the superior is the only inconsistent garden. The mid hotspot currently only got 3 options for superior, which is far less than the other gardens.
Benvil
said
:
They're already "duplicated" on the normal/formal gardens, the superior is the only inconsistent garden.
Making more versions isn't going to help with the finite hotspot capacity. I appreciate you really want it nevertheless.