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Treasure Trail Expansion

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Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Rob Zombie said :
Yea they made lumberjack top easier to obtain like the rest of the outfit


So does this mean you're guaranteed a drop from each run you get one w/ zombies or?

Sorry i dont fully understand what changed :@
Draco Burnz
Anime Fanatic
Defender of the logical

07-Jul-2016 01:41:14 - Last edited on 07-Jul-2016 01:41:59 by Draco Burnz

Spliffler

Spliffler

Posts: 836 Gold Posts by user Forum Profile RuneMetrics Profile
well you guys ruined pest control for dhers with that little update.
And coming from someone that literally plays pest every single day for so many month's this game has pretty much just been pest control for me, and now it's ruined. cheers...
Q:How many Runescape players does it take to change a light bulb?


A:50, 1 to change it and the rest to complain about how the old one was better.

07-Jul-2016 03:06:24

Spliffler

Spliffler

Posts: 836 Gold Posts by user Forum Profile RuneMetrics Profile
i'm a 126 dher, and defilers are shooting through portals, shifters are agroing from weird places..
i have helped thousands and thousands of people get void. i can't believe one of my favourite aspects of this game has been completely ruined from

"Pathfinding around portals in Pest Control has been improved." smh
Q:How many Runescape players does it take to change a light bulb?


A:50, 1 to change it and the rest to complain about how the old one was better.

07-Jul-2016 03:13:12

Josh Daniels

Josh Daniels

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
i had an idea, how about making something like pet food, that can either make your pet grow in size or evolve making them look cooler with possible small benefits such as zamorak pet with pet food eaten gains a small chance at ignoring a monsters defense, kid pet to have a chance at freezing or poisoning opponent, saradomin to increase hit speed, bassicly unlimited options i think this would be a good idea.

07-Jul-2016 04:41:37

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Some of these clue rewards look really nice, but let me tell you, some of the clues are downright stupid, even on easy.

I got one one that said "Thanks, Grandma!", and immediately thought of Iffie in Varrock. She wasn't the answer, apparently, it was Tynan in Great Kourend? WTF? That makes no sense...
Oh, I almost forgot.
Oh, I already forgot.

07-Jul-2016 18:15:50

Ludvig999

Ludvig999

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
These quotes are about Deadman-mode-worlds, though my (possibly controversial) post regards the latter quote which I underline .

Mod Ash said :
Mod Kieren said :
Bro Hop said :
Just wondering why removing 4 Seasonal Deadman worlds?

Player numbers have dropped, and the game mode works best with a good amount of players active on each world. Also players don't necessarily like their personal worlds being removed for use with Deadman mode - so if they aren't being used very much, it's nice to return them.

Further to this, it's pretty common with RS updates that there's a big launch-day rush followed by a trailing off as players go back to their normal 'scaping. So while we have to try to supply enough server capacity for the launch-day rush, we don't have to leave it there indefinitely.

OSRS itself had about twice as many players on its launch in February 2013 as it had by August 2013, so the number of game worlds was almost excessive by that summer. But since then player numbers have grown again, and membership's currently higher than we had on launch day. Which is very nice for the game (and for us).

Obviously, as Mod Ash writes, the more players - the better for everyone. However, will this goal - to get as many players as possible - be sought after at any cost? For it seems to me now that new contents are added in a ridiculously high frequency with little thought about power creep. I am deeply worried about the long-term-future of the game.

Now if the amount of players are higher than ever before, shouldn't that be a good reason to slow down the adding of new contents, so that we can keep the game alive for longer?

07-Jul-2016 22:09:26

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