Kodai Robes: It's good to see higher tier magic equipment, so I'm not opposed to the armor.
Dragon Sword: A great addition to the dragon family.
Dragon Throwing Axes: Would like to see the special attack % increased and a parameter of time set so that a large group of pvpers can't freeze a player for 5 mins, taking their turns freezing them until death, unless teleporting is allowed and the special is not stackable with tbing.
Dragon Platebody: Please require a dragon chainbody and a similar mechanic of smithing the piece like the dragonfire shield, otherwise, the d chain will be useless and the plate will be too easy to get for low level players.
Prayers: I do not mind the prayers' effects, but please change rigour and augury to lvl 70 requirement just like piety, since piety is the best melee prayer. It does not seem fair for magers and rangers to have to acquire their best combat prayer with more levels to train, while meleers can stop at 70 and be fine. Otherwise, the other two seem a lot less practical to get. Also, I think the prayer scrolls should be untradeable, just like the piety prayer cannot be traded. The venom absorb seems counterproductive, since you can substitute this prayer for antivenoms in 1 inventory slot. Not necessary imo.
Insignias: Please, for the love of god don't make this RS3 or a generic mmo. Insignias would add quite the boost onto all 3 combat skills, which doesn't seem necessary to add to the combat system that's already in place. I would enjoy their effects, but I don't think they are necessary to do well in combat, unless you devs are going to make these raid enemies ridiculously hard. Plus, even if the raid enemies are insignia-worthy opponents, if players get to use these insignias on other bosses and in pvp, it seems it would add an overpowered mechanic to the game. I would prefer not to have these added in this way, but wouldn't be opposed to having them exclusively for raids and not in the full game.
29-Jun-2016 19:00:09