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Nebijok

Nebijok

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't understand one thing. Why do you need grand exchange for lootshare? I understand it is a must for coinshare, but for lootshare you could just set the lootshare points for the items yourselves, for example: Armadyl Hilt would give you 25 milion lsp (lootshare points) and that number would divide by the number of people using lootshare. Ofcourse there are many items there, but why not use the same numbers for the certain type of drop rate: 100% drops - 50 lsp; common - 500 lsp; uncommon - 25000 lsp; rare - ~75000 or more lsp and set the lsp for the boss-dropped items like dragon chainbody, berserker ring to around 3 milion lsp.

11-Oct-2013 19:31:03

Old Republic

Old Republic

Posts: 2,366 Mithril Posts by user Forum Profile RuneMetrics Profile
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PVM
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11-Oct-2013 19:31:42 - Last edited on 11-Oct-2013 19:33:00 by Old Republic

Pwnd By Joe
May Member 2021

Pwnd By Joe

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't understand one thing. Why do you need grand exchange for lootshare? I understand it is a must for coinshare, but for lootshare you could just set the lootshare points for the items yourselves, for example: Armadyl Hilt would give you 25 milion lsp (lootshare points) and that number would divide by the number of people using lootshare. Ofcourse there are many items there, but why not use the same numbers for the certain type of drop rate: 100% drops - 50 lsp; common - 500 lsp; uncommon - 25000 lsp; rare - ~75000 or more lsp and set the lsp for the boss-dropped items like dragon chainbody, berserker ring to around 3 milion lsp.

Lsp went off of how much gp the item was. without g.e there is no set price so ur 25m for a arma hilt would be ridiculous if it drops below 25m or even if its 100m when it first comes out.

11-Oct-2013 20:20:02

GeauxSniped

GeauxSniped

Posts: 2,768 Adamant Posts by user Forum Profile RuneMetrics Profile
I never understood why they couldn't implement a simple random chance lootshare system.

Say 4 people are PvMing, they get a drop. The LS would just roll a 4-sided die and assign each player a number 1-4. Whatever it lands on that player gets the drop.

I don't have any understand of code whatsoever so maybe that's got too many loopholes.

11-Oct-2013 20:26:22

TaTz it

TaTz it

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11-Oct-2013 20:32:46

bloodyvip

bloodyvip

Posts: 227 Silver Posts by user Forum Profile RuneMetrics Profile
why not just have it were you build a system to row a number 1-99 for any rare items and make they the ls system and not based off of how much the item is all rares u can choose to pass on an item or gamble with a roll of a random number that is how alot of games based it off of. WOW i believe does that D&D online games plays it like that would be easy to understand for others i believe. but really sure how hard it is to make i guess i can spend a day trying to make one and figure it out

11-Oct-2013 22:00:00

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
and we wonder about Q&A at Jagex. Guess this shows some things. Nice godswords at kree btw. ;)


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11-Oct-2013 22:42:06 - Last edited on 11-Oct-2013 22:45:10 by Norne

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