So now there is no point to reanimating while you're slaying? I liked the fact I could trade the magic exp+gp from alching for an extra 5k-10k prayer exp per task. Oh well, it was fun while it lasted.
Mod Ash
said
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It's not the only item that players would like to get rid of. Kiere* & I have a design for a bank feature that lets you drag a stack of items to a sort of trash can to destroy them (with, of course, appropriate confirmation warnings to stop people accidentally destroying their 3rd Age kit). That'd help with the sulphur and much more besides.
That works too, cheers!
19-May-2016 11:43:35
- Last edited on
19-May-2016 11:44:11
by
Benvil
Baffle
said
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really wish someone would have fixed the bug in Haunted mine, levers 'i' 'j' and 'k' do not have a pull option and i'd really like to finish this quest..
If you think something's broken, right-click the 'Report' button in the game to tell the testers. That gathers extra info about exactly what state your account was in, so it's more useful than reporting on social media or on the forums.
Zero Tol
said
:
So now there is no point to reanimating while you're slaying? I liked the fact I could trade the magic exp+gp from alching for an extra 5k-10k prayer exp per task. Oh well, it was fun while it lasted.
We've not done anything to stop you reanimating heads during the task.
This merely gives you the option to bank the head if you don't want to reanimate it immediately.
Baffle
said
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oh yes, I've done that in-game as well as through the website, which is why i'd hoped for it being fixed this update, thank-you.
It's been years since I did that quest myself, so I don't remember the puzzle's solution, but if the testers concluded that your issue wasn't a bug, and you're perhaps not meant to pull the levers you described, they wouldn't be trying to get anything changed. Considering no-one's edited that quest in literally years, it's a bit surprising to hear that any levers have mysteriously managed to lose their options, since that's the kind of thing that would stop anyone from ever having completed it.
Zero Tol
said
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So now there is no point to reanimating while you're slaying?
If you plan to use them yourself, it will still be much quicker to do them upon receiving the drop than it would be to bank them, then take a batch up to the dark altar.
I see banking them primarily useful for players who wish to sell them - or require the access to another spellbook whilst slaying and hence want to use them at their own convenience later.
Twitter: @JagexKiere*
The Sand Crabs are such a great update in my eyes.
RuneScape needs more of those updates, more different locations to train, slayercave and slayer tower are always packed, same goes with all skilling spots.
I had this idea of a Slayer Pyramid - kinda of a copy of the Slayer tower put into a pyramid (ofcourse slayer only) located in the currently black area south of Nardah or something. this would be close to dessert amulet's teleport. (maybe put a new slayer master there too, with same level as the one at Zanaris)
you could surround the pyramid with some desert lizards for hunter as well as the slayer lizard, crocodiles and maybe somekind of new sandmonster. first floor could contain low level monsters like slayer tower like crawling hands (wrapped in paper), ancient banshees (higher lvl banshees?) and so on...
this could also mean some New Slayer monster, with same level requirement as excisting monsters, let's say abberant spectre's are 60 slayer, make a monster that requires 60 slayer, has 95% same drop table, switch out lava battlestaff with like lava orb (x3 lava orbs) as unique rare drop, so you can make a lava battlestaff yourself (same exp as earth/fire bstaff).
could give some more variation in the game
just random thoughts tho ^^