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Tourney Stats & Skilling QoL

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Desi

Desi

Posts: 620 Steel Posts by user Forum Profile RuneMetrics Profile
Why can't you guys take the 5 mins it takes to update it so you can get 100% in all houses. How can you develop Zeah and then neglect this key factor that needs to be fixed for a whole month, after you said you'd introduce it..

11-Feb-2016 10:24:24

A CAT SALAD

A CAT SALAD

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
First of all thanks for all the additions to tournament worlds, should make things a bit more fun. But could we see about getting some more key items? Namely Berserker necklace. Obby maul is fine but would be more fun with the necklace.

11-Feb-2016 10:48:09

Gurp Gork
Oct Member 2021

Gurp Gork

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
Regarding the Shard Share Poll:

Honestly, I'm all for shard share, but I had to vote no this time around. It felt rushed, and there were questions that were unanswered/neglected.

Question 1.
Assuming the following scenario, which way will shardshare work?

Player 1 is soloing the dagannoth kings in a shardshare world.
Players 2 and 3 enter the cave, with shardshare on.
Player 1 does 100 damage to a boss
Player 2 does 99 damage to the same boss
Player 3 does 51 damage to the same boss

One of two things can happen in this scenario, and it is unclear to me what the answer is.
Either a) Player 1 gets the drop, because he did the most damage to the boss.
or b) Players 2 and 3 get the drop, on their shardshare, as combined they did the most damage.

If it is 'a', I would vote yes for shardshare in a heartbeat. If it is 'b', shardshare will never pass as it removes half the worlds for soloing since you can be crashed by ANY group of 2 players.


Question 2
Currently, items kept on death are based on alchemy value. With the idea of shardshare to evenly split items into shards, this presents an issue for wilderness bosses. How will items kept on death be determined with shards? Is it similar to coins, where each is individual, or will it be treated as :

[(Alch value of item / 300 shards) * Amount of shards currently held]

The latter isn't such a bad thing, in my opinion, and would allow people to still be able to predict what is needed to be dropped/left in order to keep their most valuable items. If it is treated as coins, then you will see people losing out on their split constantly due to getting PK'd, where the killer will always receive their shards as part of the drop. It gives people less of a reason to use the system in the wilderness.


Please address these concerns, and perhaps shardshare will do better in a future poll.
@Gurp_Gork

#Oblv

11-Feb-2016 10:52:00

Mod Jed

Mod Jed

Jagex Moderator Forum Profile Posts by user
A CAT SALAD said :
First of all thanks for all the additions to tournament worlds, should make things a bit more fun. But could we see about getting some more key items? Namely Berserker necklace. Obby maul is fine but would be more fun with the necklace.


Sorry, the berserker necklace is definitely something I overlooked. Unfortunately, it's not something we can hotfix - but I can get it into the chest for next week.
OSRS Jr. Content Developer - @JagexJed

11-Feb-2016 10:54:47

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Oh, and btw...if a question is 'skipped', does it still need a 75% total votes? That makes a mockery of the abstention if this is the case... O_o

For instance...


Yes 67% (997 votes)
No 21% (312 votes)
Skip question 13% (189 votes)

Gives a total for yes/no votes of 1309, meaning the yes has 76.16%..is that a pass? or does that 67% need to equal 75% to pass?

The current listings are inadequately clear...
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

11-Feb-2016 10:55:10 - Last edited on 11-Feb-2016 11:01:14 by Avid Sparx

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