Make the bloodveld rooms in Neive's slayer cave hold 4 bloodveld per room instead of 3? Even just 2 rooms of 4 (like with the hellhounds) would probably be better.
Bloodveld is quite a common task and having 3 in each room just seems like an awkward amount; it's more than is needed for one person, but not enough for 2 people.
I saw it a few times in the first 10 pages, and I wanted to add my support
--- Barehanded impling/butterfly hunting, perhaps with a specific achievement diary
--- Spellbook swaps at the PoH altar would be a big QoL update.
Also I would like to throw my support out AGAINST a rest option. It would devalue too much current content. We just got 11 new teleports, you can teleport to so many places in this game, you never need to run that far anyway. I would ask the people requesting a rest option to consider the implications.
Zansus
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Achievement Diary Completionist
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28-Jan-2016 14:44:52
- Last edited on
28-Jan-2016 14:55:03
by
Zansus
For the 'other' category: A canoe system for the river in Kandarin.
Stops could be:
-castle wars (not far from the air balloon),
-next to the farming patch near the gnome village maze,
-near the khazard battle field spirit tree,
-just south of the sheep incinerator,
-inside the gnome stronghold north of the agility course,
-on top of the baxtorian falls (down only with a waka).
i want to stronger the phone auth. protection because email can disable it easily now, make it to : disable without entering the code will lock the account for few days to avoid the hacker use email to grab account easily.
we need a bigger player community, please link up with game sites like miniclip and have promotion
also a rs07 customer service center and forum in offical site
i want to god wars dungeon and nightmare zone release out and become slayer npcs
add osbuddy as offical client and place it in rs07 site
more bosses in zeah
add more bosses that dont need prayer and need to switch attack type juse like barbarian outpost minigame
I personally feel that the 1 hour grave stone timer takes away a large part of the old school experience. Revert back to 1-4min to retrieve items after death and allow them to be dropped on the floor for other players to loot. With the now stable servers, I see no reason why an element of risk shouldn't be returned to the game to actually put some danger in training, bossing and slayer rather than this 0 risk environment. I feel there is zero punishment for faulty game-play, lack of attention to the game or mistakes during PvM.