Not sure what it requires of the team, but make it so that ruby bolts specs don't glitch NPC's?
As it stands, when you ruby bolts (e) spec a monster, the monster you speced usually glitches in and out. This is especially difficult when doing bosses such as Zulrah, where your footing is particularly important.
If you go to click on "Zul*ah" and it disappears a tick before, you will then click on the pool underneath causing you to run through smog etc.
This is not the only place this is a problem, but it is the one that is most noticeable in my gameplay.
26-Jan-2016 03:52:23