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Dev Blog: Content Poll #34

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epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
i think the term slayer helmet should help with your slayer assignments even if its bosses especially because its term slayer helmet. duradel and nieve already surve the purpose they have served for a long time and since people are asking for extended slayer assignments how about just making an advanced slayer master that anyone any slayer level can go to that will give a great chance of extended assignments for anything that their capable of and you can choose if you want boss assignments added in varying with difficulty depending on slayer level and combat level and can change that any time and change any time if they want the chance of boss assignments mixed in.

This new slayer master will provide this and there will still be a good use for other slayer masters because people can decide to go to them for less extensive tasks if they choose to and another thing that can also help keep the use for the other slayer masters is if you go to this other slayer master that gives extensive slayer tasks he can also give other tasks that other slayer masters won't usually give that can be sometimes extremely tough and extra tough tasks that other slayer masters don't usually give can pertain to any slayer level with varying difficulty such as hunt down 15 players in the wilderness and this slayer master can give additional rewards compared to other slayer masters.this way if people of any slayer level want a tougher slayer master they have the choice of these things and still a good use for other slayer masters as well.

for the fee of like 100 slayer assignments completed at this slayer master you can recieve a special item that can be added to your slayer helmet that increases damage against bosses that are slayer assignments and the power will be channeled to you when fighting them from this slayer master when fighting a boss thats slayer assigned from him.This way the term slayer helmet that is suppose to help against slayer monsters still works.

15-Jun-2015 20:20:59

Native Ta 50

Native Ta 50

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The $1B untradeable item could do some serious damage to the game economy .
Here's a breakdown: You'd be taking too much currency out of circulation all at once --> Consumer demand for many items (particularly rares) that may act as an investment or placeholder for large amounts of gold would sharply decline, along with their trading prices --> Aggregate Demand shifts drastically to the left, heavily deflating gold --> Economy ruined.

Furthermore, in a scenario where the game is experiencing hyper-inflation (which could be why it's up for consideration?) using the *1B untradeable as a counter-measure may seem like a viable option to the untrained eye, i.e. someone might see it as removing large quantities of gold from circulation, mistaking it for a money sink. However, the opposite is true. In reality it would only accelerate the problem due to the simple fact that the game's maximum pool of currency (not to be confused with currency in circulation) is actually increasing! In fact, the currency pool limit at any given moment, which is calculated by 2.147B * number of existing accounts, would increase by 30% if the $1B item were to be introduced. A drastic shift in the potential currency limit would only decrease the purchasing power of gold in both the short-term and long-term.

SO, to summarize; by attempting to use this as a tool to slow down hyper-inflation, you end up seeing a deflation in the price of goods while inflating the currency, worsening the situation tenfold.

I should note that I haven't played this game in years; I just stumbled on oldschool and figured i'd check out the forums. That said, I'm not exactly well versed in the game's economy and the current systems in place. As such, my opinion and advice is mainly based on assumptions, making it somewhat unreliable.If you have any questions or counter-arguments... I'm all ears.

15-Jun-2015 21:20:22 - Last edited on 15-Jun-2015 21:23:02 by Native Ta 50

Relddireht

Relddireht

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
Native Ta 50 said :
The $1B untradeable item could do some serious damage to the game economy .


Eh, I don't know about that. People sitting on max cash stacks who are willing to convert them into untradeable items aren't doing anything with that money anyway; it's already out of circulation. Secondly, rares are basically worthless in Old School. The most expensive items in the game are bought and sold for reasons other than to hold extra cash, so their prices shouldn't be affected much.

15-Jun-2015 21:41:59

Git Gud M8

Git Gud M8

Posts: 3,347 Adamant Posts by user Forum Profile RuneMetrics Profile
Kilot said :
lots of pointless questions that don't need to be polled.
That's just like your opinion man. I think a lot of the stuff being polled is great and useful in some sense. Just because it has no use to YOU doesn't mean it's useless.
OS Status: Nothing atm.

RS3 Status: 120 Slayer done now onto figuring out what I should do next.

16-Jun-2015 00:49:24

Careful Tank

Careful Tank

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't think the kree'arra attack needs to be something that is changed. it was just a mention in a livestream that spread and imo this would start bad habits in the community trying to change more things that they didn't know were going on already.

everything else looks fine, a lot of questions that I guess these guys want out of the way since this is a game that polls everything and anything even if they are potentially obvious fixes/changes.

16-Jun-2015 22:23:02

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