The $1B untradeable item could do some serious damage to the game economy
.
Here's a breakdown: You'd be taking too much currency out of circulation all at once --> Consumer demand for many items (particularly rares) that may act as an investment or placeholder for large amounts of gold would sharply decline, along with their trading prices --> Aggregate Demand shifts drastically to the left, heavily deflating gold --> Economy ruined.
Furthermore, in a scenario where the game is experiencing hyper-inflation (which could be why it's up for consideration?) using the *1B untradeable as a counter-measure may seem like a viable option to the untrained eye, i.e. someone might see it as removing large quantities of gold from circulation, mistaking it for a money sink. However, the opposite is true. In reality it would only accelerate the problem due to the simple fact that the game's maximum pool of currency (not to be confused with currency in circulation) is actually increasing! In fact, the currency pool limit at any given moment, which is calculated by 2.147B * number of existing accounts, would increase by 30% if the $1B item were to be introduced. A drastic shift in the potential currency limit would only decrease the purchasing power of gold in both the short-term and long-term.
SO, to summarize; by attempting to use this as a tool to slow down hyper-inflation, you end up seeing a deflation in the price of goods while inflating the currency, worsening the situation tenfold.
I should note that I haven't played this game in years; I just stumbled on oldschool and figured i'd check out the forums. That said, I'm not exactly well versed in the game's economy and the current systems in place. As such, my opinion and advice is mainly based on assumptions, making it somewhat unreliable.If you have any questions or counter-arguments... I'm all ears.
15-Jun-2015 21:20:22
- Last edited on
15-Jun-2015 21:23:02
by
Native Ta 50