Belletine
said
:
1st - I really am too mature for doing that but I couldn't resist ! and now I shall read what the update is.
I don't normally like the "FIRST" posts, but I like this one.
Mod Ash
said
:
Belletine
said
:
1st - I really am too mature for doing that but I couldn't resist ! and now I shall read what the update is.
I don't normally like the "FIRST" posts, but I like this one.
Me either Ash. But now I understand why people do it, it actually gave me a warm tingly feeling.
Hyperion
´s No. 1
Mod Ash
said
:
Hiya,
We've got a lot of other feedback changes we'd like to make for you, including the popular requests for a zoom control or scaled-up versions of the chatbox, interfaces and minimap. Ian's been working hard in his personal time towards these; however, they are larger jobs, and will take longer to implement.
Thank you!
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hey ash,
is it possible to make the fkey change toggleable?
i'm used to spam my fkeys and it interrupts my actions if the interfaces closes when you press the key again
i think to implement a toggle button or chat command isnt too much work, is it?
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05-Jun-2015 14:51:33
- Last edited on
05-Jun-2015 14:52:02
by
Xyzdrache
Mr Dylan x
said
:
How about the teleport lagg?
We ended up having to prioritise the equipping-items lag over that bug, so we've not found it yet. It'll come... assuming I can find it. But the info you posted yesterday was very helpful.
Belletine
said
:
1st - I really am too mature for doing that but I couldn't resist ! and now I shall read what the update is.
Not trying to be a butt, but, you're obviously not.:\ (Just saying.)
Xyzdrache
said
:
is it possible to make the fkey change toggleable?
Making it work one way or the other is quite easy. Making a new button would take considerably longer. Effectively, you wouldn't have got any updates or fixes at all today if I had tried to make a toggle button.
N.B. If you use the OSRS-style stone button layout, the F-keys still don't close the panel, so you can avoid the behaviour if you don't like it.
I like the idea of a chat command, but that'd involve tying into the game engine again, so it wouldn't save much time, and I'd rather leave Ian to work on the many other things players have requested.