Cool update, but it's still far from perfect.
-Framerate takes enormous hits at just about any size, but it is extremely bad beyond 1080p (using a 2560x1440 monitor). I know OSRS' graphics render off the CPU, but I have yet to see my overall CPU usage go over 20%, let alone seeing a single CPU thread tip over 40% load. WHY is an old game like this lagging on a 6-core i7-5820K?
-Zooming and FOV are missing. You guys showed off the ability to change this on livestreams, yet it isn't available for us? As it is now, most of us agree the camera is zoomed too far in. Plus if we could adjust zoom and FOV independently, it would fix any of thos issues.
-Interfaces can get problematic at high resolutions. They end up becoming way too small and spaced apart too far, making gameplay hard with having to mouse the mouse so far back and forth. I'm aware I don't HAVE TO play either fixed or "fullscreen" (window scaled as big as possible) and I could settle for something in the middle, but that is not my intention. If there was an option to upscale interfaces (this could simply be stretched, and not having to be rendered in a different size) so the proportions between them and the environment aren't so off.
Other than that, great work so far, Ash. I'm sure with some tweaking and optimization this can get even better.
04-Jun-2015 16:06:50