Do NOT change monster animations so they take five times as long to show their drops. It's maddening. There are only a few monsters that have been ruined this way right now -- please add no more.
Thanks.
19-Apr-2013 16:09:01
- Last edited on
19-Apr-2013 16:09:24
by
Qeltar
Who's ruining animations? I actually asked mod ash about old monster graphics and he said if they're in the archive they can be put in place instead of the new models. I agree the demon death animation is ridiculously over dramatic, so hopefully he will look into it.
19-Apr-2013 16:13:25
- Last edited on
19-Apr-2013 16:13:55
by
Scotty Z
Very nice updates please do!!
I'd like to suggest another nice update. I think most people would love this..!
Look i'm a real addicted pker. Used to pk on my maxed main but that got ruined to be honest, I can't get it back though. Played many years on it and i've spend tons of cash on it! I know that I won't get anything of this back. Would be nice if main players got a little something back though... But it isn't about this.. My suggestion is: Please get main runescape hp and prayer back. What I mean by this is the following: an indicator for hp and prayer so you don't have to check it at the stats bars or just look to your health bar cause that isn't accurate enough! Would be nice to see my prayer and hp in top expecially for pkers and people that boss!
Thank you very much Mod Ash. I see quite a lot of useful information there. Really looking forward to see community ideas!
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The one thing I miss the most is Bank Tabs - organizing my bank is a nightmare.
I'm pretty sure that'll be on the first content poll after we get an interface editor!
That would be great! Although I find it funny to look at the clutter from my bank, I think the tabs will definitely help.
However, this is just my opinion.
Interesting, but can't comment more at the moment, till I take longer to digest some of this. Especially the novel content ideas. On the face of it, I like it, but I think more details are needed on the rewards, e.g., specifics on how they'd actually function, how "good" they would be compared to other armour options, etc.
•Update Smithing so that you’re no longer locked into the action when you smith multiple items at an anvil. Currently, if you request to smith 10 maces, you can’t walk away from the anvil until you’ve finished, and your run energy doesn’t recharge while you’re smithing. If we made this change, you would be able to walk away from the anvil at any time, and your run energy would recharge while you were smithing.
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