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Dev Blog: Zeah - The Continent

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Mattrellen

Mattrellen

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Port Roberts sounds interesting. I look forward to seeing what can be done with this place. Sounds like it could be the hub of a lot of activity.

Civitas illa fortis doesn't interest me much. Why not do something totally new and revamp the duel arena, if the duel arena isn't enough? PKing doesn't appeal to me much anyway, at least not in the forms it's currently in the game. Why not add another type of PvP. Stealing Creation (before I quit) and Trouble Brewing were always two of my favorites because it wasn't all about combat, or something like FoG that is combat focused but in a new way.

Great Kourend sounds interesting, but the way the choice is described scares me. Sounds like a one off deal. I think it sounds great if I can choose to help the factions or not, take a side or be neutral, helping none or all of them (and getting the bonuses and negatives that go with each of them. I don't even mind it being impossible to help more than one or two of them (as helping them would anger the others), but then we would be able to help another faction and give up what we gain from the one we were helping. Cooking gauntlets were changed to allow freedom to switch. There are no classes to allow the freedom to switch. Heck, you can change your gender! It sounds great if we can freely help all, or at least change who we're helping, but giving bonuses and penalties without allowing a change...no.

Keruulm & The Tasakaal depend a lot on what exactly they do. Basically another slayer master? I'd be for it, depending on their task list.

Paradigm of Exodus...what exactly is this raid? Like a combat oriented D&D? Seems like there might be more needed things than yet another combat update, no?

Just seems that, from what we can see so far, it's hugely combat tilted. For those of us who find combat boring, what will there be for us?

01-Nov-2014 14:11:55

Lil Yeeter
Mar Member 2019

Lil Yeeter

Posts: 727 Steel Posts by user Forum Profile RuneMetrics Profile
Capt McGee said :
Holoubek said :
If you´ll get high str req for access to city its a big disadvantage for skillers lvl 3 because they cant access the city so this update won´t be for all playing people. So don´t make str req!


It's a combat city. There'll be plenty of other cities on the continent for people who limit themselves to hang out at.

The amount of ignorance and selfishness on this topic is appalling... The continent will have something if not multiple things for every kind of player. It's not designed to appease one specific group of players so get that out of your heads.

Your* one to talk? Make it a requirement to participate in the activities not enter the city at all. People find entertainment watching duels ingame, it makes sense skillers or noobs might want to watch something jagex is already calling duel tournaments rehash.

01-Nov-2014 15:19:31

Lil Yeeter
Mar Member 2019

Lil Yeeter

Posts: 727 Steel Posts by user Forum Profile RuneMetrics Profile
Slay Helm said :
StaticFnatic said :
Well that's just disappointing. That's the same thing as dungeoneering, only they're trying to slap a fancy looking label on it and requires more than 2 people.

How is it the same thing as dung? It's a raid dungeon boss.

Did you ever dung?

01-Nov-2014 15:20:16

Competition
Sep Member 2008

Competition

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Interesting but no to random Slayer stuff.

I think it doesn't fit into 07 by the description given & I don't know if John knows how to balance Slayer rates seeing how Smoke Devils are a crazy amount of experience. I just see it as a way to further devalue the skill.

It seems a little informative also saying new Slayer equipment and stuff without mentioning any idea of what it could be or is that to be decided at a later date? I guess we're not really voting for it right now though it's more of a group of ideas.

01-Nov-2014 15:23:00

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
Lil Yeeter said :
Slay Helm said :
StaticFnatic said :
Well that's just disappointing. That's the same thing as dungeoneering, only they're trying to slap a fancy looking label on it and requires more than 2 people.

How is it the same thing as dung? It's a raid dungeon boss.

Did you ever dung?

Yeah and there was alot of different stuff, the end boss was far from being the main bit of it...
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01-Nov-2014 15:33:20

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
Slay Helm said :
Lil Yeeter said :
Slay Helm said :
StaticFnatic said :
Well that's just disappointing. That's the same thing as dungeoneering, only they're trying to slap a fancy looking label on it and requires more than 2 people.

How is it the same thing as dung? It's a raid dungeon boss.

Did you ever dung?

Yeah and there was alot of different stuff, the end boss was far from being the main bit of it...


Dungeoneering was a lot about exploration and using resources.

"Raid" would suggest speed, get in, get what you want, get out. If whatever we're trying to kill has its defenses set up, traps set, guards out patrolling, etc. that would seem to go against what a raid is, unless it has some different meaning on the other side of the pond.

American English, though, raid would suggest a fast strike while the enemy is unprepared, very very different from Daemonheim, and I'm unaware of any difference in meaning based on location.

01-Nov-2014 15:44:08

Beatrix
Jun Member 2014

Beatrix

Posts: 1,874 Mithril Posts by user Forum Profile RuneMetrics Profile
In pretty much every MMO, literally 90+ percent of them, the endgame PvE consists of "raids".

They're generally instances of various length and difficulty, usually consisting of the tedious phase of grinding your way through "trash", the "normal monsters" that generally don't drop jack sh*t and are there simply to make the raid last longer. The "trash" is a problem generally only if one gets swarmed.

There may or may not be "minibosses" on the way to the end of the raid, that may or may not drop useful things. They are generally not that challenging, but offer something else than wiping the floor with the "trash". In rare cases, the minibosses are actually difficult and may even exceed the difficulty of the main boss of the dungeon, these "mini"bosses more than likely being optional.

The main event of the raid is generally the raid boss. Your generic raid boss has different phases that use different mechanics, require multiple players to kill and have tedious amounts of health to burn through. The raid boss is where most deaths and party wipes occur, usually due to someone not knowing what to do or simply ******** up, so unless you're in a premade team that knows what's up and what to do, you're pretty much not going to complete the raid, even if you knew the mechanics in and out blindfolded.

Oh, and I don't want raids in runescape. There are like, seven hundred MMO's I could play if I wanted raids as the endgame PvE. But I don't, so I play RS.

01-Nov-2014 16:16:20

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