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Dev Blog: Bounty Hunter Shop 2

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Sugarfiend
Dec Member 2011

Sugarfiend

Posts: 468 Silver Posts by user Forum Profile RuneMetrics Profile
About the teleport to target spell:

The advantage should be of walking that way to the target, the surprise is a part of it, but we don't want it to the point where it's a OP advantage, and then just becomes a race to who can teleport to the target the fastest.

The teleport should be on the edge of the mini map away from the person who is the target. This is so that he doesn't come up TOO fast and the target doesn't have time to notice him and he rushes him, across the map. The idea should be that the teleporter has some time to run up, a few seconds, but still a quick surprise, this still will startle the target but not make the fight less long, inevitably to just whoever can click to tele faster, and not sneaking up skills in pvp.

Also, I think that it should cost a decent bit, like to unlock, then to use tabs, per use and possible to imbue runes into the tabs, or have them in your inv at same time. This we don't want everybody to be using it, as just the common method. We want only people who are confident to use it along side a strategy to get their kill to use it. So it'll take off a few points, so that those who use it cleverly to get a more likely kill will use it.

And yes, it would be nice to use it to get through deep wildy faster, before someone gives up and either leaves the wildy or both people camp. (Just we want it only to be used to help with a specific strategy, not an always beneficial boost, that will create a race to who will do it first [and we will get either campers withing for them, as everyone will be using the tele, or people who rush WAY too fast]).

Thanks for listening, readers! :D

22-Sep-2014 22:49:21

Hamzah

Hamzah

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
The saradomins tear definetly seems to be the best part of this blog, but if it could cost more points but be able to hold a charge of 25k hits would be alot more convenient imo due to the fact of saradomin sword being much harder to obtain then an abyssal whip.

22-Sep-2014 22:52:37

Hot Gril
Feb Member 2013

Hot Gril

Posts: 268 Silver Posts by user Forum Profile RuneMetrics Profile
Saradomins tear seems too overpowered for pures. Updates like these will unbalance the combat triangle. Range/mage is becoming more and more insignificant ever since rigour/augury failed to pass the polls and with the addition of the kraken tentacle. Also armadyl godsword is incredibly powerful. Range still lacks a good special attack weapon. Dark bow is unreliable at high wilderness without void especially if your a main. I don't believe content that benefits pures should be released into the game if the pures are the ones who are down voting spirit shields, rigour, augury ect. For all you people that say armadyl crossbow is a powerful range weapon, it's accuracy is barely more than a rune crossbow and often not an adequate +1 for pking. A staff of dead or ags/tentacle is still the better choice as a +1. Let's not go back to meleescape.

22-Sep-2014 23:10:26

Santa
Mar Member 2024

Santa

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
I completely agree with Escape Fate, Range has failed to have any large updates however melee and magic have had countless new updates. Armadyl Crossbow, however significant, isn't a huge addition to the Range Skill itself, Black Chinchompas arguably, yes an update, but for training. PvP and even PvM updates to Range Should be considered, being it new, strong armour or stronger weapons with more uses and more power perhaps.

Out of the three Combat Variants, Range definitely seems to currently be the weakest in DPS

22-Sep-2014 23:27:07

Mr KO

Mr KO

Posts: 463 Silver Posts by user Forum Profile RuneMetrics Profile
Honestly, I am a huge pker, and when I saw "cosmetic upgrades" I was thinking of cosmetics to my pking gear, not pickaxes? what the heck. I pk not mine.

Why would there be a cosmetic upgrade for skilling equipment in a pking shop? shouldn't there be a skilling shop where then the SKILLERS can get cosmetics for THEIR equipment.


I'm voting NO on cosmetics, due to me have no need for them since I am a PKER.

Keep PK REWARD SHOP only for PKERS.

22-Sep-2014 23:33:35 - Last edited on 22-Sep-2014 23:34:19 by Mr KO

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