Or in the game at all for that matter.
So by now most people have heard the terrible new plan to award free boss kills on treasure hunter.
Call me old-fashioned but I have a pretty simple concept of how boss kills and loot should be awarded. You fight the boss. You don't throw an instakill at the boss, you fight it.
These darts devalue the existence of every boss they work on as well as the efforts of people who fight them. If you want to award their loot for free may as well just delete the boss.
Here are 8 reasons why DTDs should not be on Treasure Hunter.
1. Telos. This boss has, or is supposed to have, a punishing high-risk high-reward mechanic called streaking. The power of DTDs and life refreshers on Telos streaks has been noted by Jagex so I won't go too much into this. However, no changes have been made yet.
2. Every other boss they work on. If they aren't being thrown at Telos they will be thrown at the next most profitable bosses they can be: Nex and KK. Every September when 240k DTDs are added the prices of their items are nuked and they haven't really recovered from the first time this happened. This punishes players who actually kill these bosses for no good reason. That's not how Nex armour and Drygores are supposed to be rewarded.
3. Boss pets. Intended as a symbol of something you've earned these should not drop from darts. Skilling pets don't drop from XP lamps, proteans and aren't affects by bonus exp so a precedent exists for this.
4. There are better things to put on TH without devaluing PvM. A single kill at Nex - the 2nd best use of darts after saving Telos streaks - is worth ~1.7m (this number is outdated but not that far off). May as well just put 2m coins instead of ruining PvM.
5. Doesn't matter how rare they are, one is too many. Jagex are using how "rare" they will be as a reason to put them on. It isn't and by scale of players quite a lot will enter the game anyway even as purple prizes.