I apologize if what I am doing here seems like a long drawn out process to try and say something about a game, but I have read enough petty squabbles between scientists and philosophers to know the importance of eliminating vagueness and defining terms. In fact, it is almost painful for me to leave words like “meaningful,” “aesthetic” or “practical” undefined; however I do not have the time to be so rigorous.
My overall point here is that it is a mistake to think that only practical consequences, for example the unchangeable outcomes of choice in a quest, are the only things that make that choice meaningful. Other things, such as one’s enjoyment in choosing one thing or the other, or enjoyment in showing their faction allegiance also give choices meaning. I personally would enjoy being able to have fun role-playing my character as different factions or personalities with many different canon playthroughs of all the quests so that I can see the aesthetic consequences persist through each play through. When Skyrim came out I did the same thing, played as a dark elf, a rebel, legionar. Now obviously I had to restart my character to do that, but it was still enjoyable to do that because restarting my character was a feasible option for a casual player. Restarting your character in Runescape is not a feasible option.
Now, as you said, implementing the ability to reset playthroughs creates many complications and drains resources so I do not expect any accommodation for this view; I say it more because I saw an interesting philosophical mine to explore, so I hope you or anyone else that reads this enjoys as much as I enjoyed writing this. That being said, it might be worth implementing more aesthetic consequences to choices in the future. For example, the choice of eye colour in player creation would make plenty of people happy. (Not a suggestion to allow for eye colour changes, just an example of things other people want)
08-Feb-2018 01:21:50
- Last edited on
08-Feb-2018 01:27:24
by
Cthris