So, we've known for a long time that the Jmods aren't too happy with the Camelot quests:
- Merlin's Crystal
- Holy Grail
- King's Ranson
- Murder Mystery (tie in quest)
Reworking the 3 quests would be a knightmare, even if it is just a transcript rewrite to make it more of a Runescape plot instead of a generic fantasy plot. And removing the quests would also be problematic.
There is one option:
Step 1: Remove all 4 quests from the quest list (like Witch's Potion and Sheep Shearer)
Step 2: Reclassify them as Miniquests
Step 3: Add an announcer in Seer's Village
The announcer would state that 3 local minor Kandarin Nobles (Arthur, the Sinclairs, and Le Faye) are very rich and very bored, and they are looking for a wandering hero to play the role of hero in their play acting.
Arthur and Morgan Le Faye are play acting the roles of 2 competing factions. The Sinclairs are doing a "Murder Mystery" act.
By the time things reach the fourth act (King's Ransom), all 3 families stories are intertwining and getting out of hand.
In all the stories, you play the exact same "part" (though there is fighting, the abilities of Excalibur are real, etc).
This would explain the absurdity of the stories and why it isn't Runescapish:
- most of the people are acting (improvising as it goes)
- 3 rich and bored noble families spending heaps of gp on props, some of which are enchanted to make it look real
- the knights are actually knights, but they are going along with it since they are paid, just as bored, and can spar with each other
- the Kinshra got involved because some idiot paid them and didn't realize how bad of an idea it was
The player still gets to do Knight's Waves (they are still real knights) and the Court House (your acting was so good, people thought you really were a lawyer).
18-Jan-2017 05:36:09