III.5.2 Early Modern Developments
(1) After the development of druidic summoning, the ogres followed suit, drawing upon their own tradition of summoning and adopting the new technology of summoning obelisks and shards. Planar theory also returned, as many humans experimented again with the various ways of accessing Gielinor's shadow realm. Some used the shadow realm to hide from or to spy on their enemies. Others sought out new spirits, pocket dimensions, and other things hidden there.
(2) Yet another field, closely related to summoning and early modern planar theory, appeared - oneiromancy. This was likely inspired by the use of oneiromancy by the mahjarrat, such as by Zemouregal against Arrav of Avarrocka or among the Fremennik around the times of syzygies. The interest in oneironmancy persists among the Moon Clan to the present day.
(3) Onieromancy also reintroduced access to the abyss - for in dreams we wander through realms of light, shadow, and the abyss, attuned to a wide array of spirits, and hardly distinguish among them. Just like accessing the shadow realm, dreams may be employed for scrying and for seeking out hidden things. This access to the abyss soon led to a new form of summoning - the summoning of creatures from beyond Gielinor's shadow realm, i.e. from the abyss and from other worlds.
(4) For the most part, this meant the demons of Infernus, who had for ages projected their spiritual presences into the abyss in order to scry and to influence events in the realms of light, such as was done by Agrith-Naar. When human oneiromancers, necromancers, and summoners encountered these demonic projections - if they were not consumed by the demons first - some would make a pact with the demons, granting them access to the world of Gielinor. This practice contributed in part to the pact with Azacorax, which gave humans permanent waking access to the abyss and made possible their modern teleportation spells.