In Kandarin: the immense city of Ardougne, divided by the River Dougne and the brother kings Tyras and Lathas, lying between mountains in the west and sea in the east; to the south, a vast frontier divided between the southern settlement of the gnomes under King Bolren and the Mahjarrat sorcerer Khazard; beyond these, the fortress-town of Yanille, which guards against the Ogres of Gu’Tanoth and the rest of Feldip Hills and which houses the Wizards Guild; north of the city and west of the Dougne, the northern settlement of gnomes under King Narnode Shareen and a small outpost of Fremennik barbarians; and north of the city and east of the Dougne, human villages and manors all the way to White Wolf Mountain.
From this brief survey, it’s clear that the main intelligent races who inhabit this portion of the world are as follows: humans, gnomes, dwarves, goblins, and ogres. Within the region of our map, we’ve already named the main settlements of these non-human races - though all of them have additional outposts elsewhere.
Outside the main human kingdoms, there are a few further settlements to note. In the desert: the Emirate of Al-Kharid, beyond which lies the vast, scorching desert, and the camp of nomadic Bedabins who live there. Upon the island of Entrana: the monastic compound and high church of Saradomin. On the tropical island of Karamja: in the north, Musa Point, which is little more than a large banana plantation, and Brimhaven, a pirate town; in the jungle to the south, the tribal village of Tai Bwo Wanni and the more sophisticated, walled, and occasionally besieged village of Shilo. Finally, in the wilderness of Forinthry: the dual settlement for outlaws just north of Ice Mountain and the Black Knights - a fortress and camp; in the far northeast, another castle for rogues; and also in the far north, an arena overseen by the wizard Kolodion.
08-Jun-2020 16:23:43