(Specimens in The Wild)
Beginning.
Player: Back again, Bethan? I see you've already dumped your gear on the captain.
The Biologist: Yes! Instruments, specimen jars, examination tables science gubbins. All of it! Wait! I forgot the sample dishes! Gah, I bet they're still at home, full of fungi.
Player: Slow down. Where are you going, and what are you planning to do?
The Biologist: I'm building a lab! Don't worry, the sea orphans have offered to help. Your men can just drop me off. The orphans told me a story. If it's true, it could be scientifically significant. They mentioned something of their sorcerer- Fina, I think his name is. If what they say is correct, his mutation is great scientific interest.
Player: What does that have to do with me?
The Biologist: He's been kidnapped by Blazing Lantern pirates. They normally leave sea orphans alone, but they found his appearance amusing. He's covered in spines like a puffer fish. The pirates strapped him to the front of their ship, a figurehead. He's still alive, all told. Recover him from the pirates, would you? I'm an epidemiologist and toxicologist by trade, and a poisonous human would be huge of interest to me and the world.
Player: And, of course, we should save him regardless.
The Biologist: Yes, yes. Now, where did I put my alembic?
Page 1.
01-Jan-2017 06:34:00