But, back to the assumption other players made ... why did Haig do the same quests we did?
In fact, why couldn't any in game character do them?
Well, in most cases, there are very simple reasons for it:
- the adventure was first come, first serve.
You're the first one on the scene or the first to hear about it or the first available, so you get sent.
The Ashdale Tutorial is an example. Sir Owen was on a boat and diverted when he saw the strange lights over Ashdale. But by the time he had arrived, you had defeated Morwenna.
- someone else had tried and failed, so you're up to bat
A common event. someone had tried, and failed for some reason (couldn't solve the puzzles, died, weren't skilled enough)
Elvarg in Dragon Slayer killed the previous adventurer who tried to face her. So, there was the opportunity for someone else to try later.
- There is only a need to do it once.
A place is only "lost" until it is found again. IT only needs to be found once.
The threat only exists as long as it is alive. You only need to kill it once to end the threat.
- You're the one most trusted to do it
Sometimes it isn't about being the strongest, smartest, or anything else. You get the job because the parties involved know YOU.
They trust you to do the job because you've done something like it before and succeeded, while others are an unknown.
Or perhaps the situation is tense and both sides happen to know you, so you're the easy choice to go between all the parties.
When the Cook gets you started in Recipe for Disaster, it's because there is a big meeting going on and since you helped him once, he can trust you with getting this done as well.
10-Sep-2016 19:01:12
- Last edited on
10-Sep-2016 19:17:35
by
Deltaslug