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Recolonizing the Wilderness? Thread is locked

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Padomenes

Padomenes

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Looking at the following news .

What do you think would have to be involved if humans/living beings were to recolonize the wilderness or any parts of it once, if it is made safe yet again or pvp made optional? The new colonies founded with npcs we've never seen before to also set the place up for future quests/lore content including the archaeology skill.

What parts of the continent are most suitable to build new towns/cities and that as talked about here lorewise?

Would the land being settled have to be purified using some form of special magic and perhaps walls constructed to defend it and that?

12-Jul-2017 16:57:44 - Last edited on 12-Jul-2017 17:37:30 by Padomenes

Ancient Drew

Ancient Drew

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I don't think much could be done really. All the plants there are dead and nothing can grow save for a few small allotments around, and the animals are infused with chaos by Zamorak and became aggressive to everyone. I mean there are resources around the place but they're far from each other. If anything, I would say that the closest to recolonisation in the Wilderness is the Bandit Camp right now. And then there are the ruins where the Bonde family were before the Spirit Beast attacked, they could potentially have a small village there. There might also be a few fishing villages that could be built to the east.

There is potential for tiny settlements to be built, but even then they have to be pretty far away from the monsters and in close proximity to skilling spots. And they would need some pretty powerful guards around to protect them. What would be interesting would be seeing small villages to gain reputation with, and being able to trade items from one area to the next, offering higher prices for things from further away or in danger zones. Which is why I would say that PvP should still be there, just not in the villages.

It would take some pretty powerful magic, probably divine energy, in order to maintain a safe zone there since Zamorak used the Stone to raze the whole area. Maybe harvest cursed energy and cash it in to a spot in the villages to keep the safe zone going?
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12-Jul-2017 17:25:47 - Last edited on 12-Jul-2017 17:27:21 by Ancient Drew

Padomenes

Padomenes

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Ancient Drew said :
I don't think much could be done really. All the plants there are dead and nothing can grow save for a few small allotments around, and the animals are infused with chaos by Zamorak and became aggressive to everyone. I mean there are resources around the place but they're far from each other. If anything, I would say that the closest to recolonisation in the Wilderness is the Bandit Camp right now. And then there are the ruins where the Bonde family were before the Spirit Beast attacked, they could potentially have a small village there. There might also be a few fishing villages that could be built to the east.

There is potential for tiny settlements to be built, but even then they have to be pretty far away from the monsters and in close proximity to skilling spots. And they would need some pretty powerful guards around to protect them. What would be interesting would be seeing small villages to gain reputation with, and being able to trade items from one area to the next, offering higher prices for things from further away or in danger zones. Which is why I would say that PvP should still be there, just not in the villages.

It would take some pretty powerful magic, probably divine energy, in order to maintain a safe zone there since Zamorak used the Stone to raze the whole area. Maybe harvest cursed energy and cash it in to a spot in the villages to keep the safe zone going?
Or the PvP could be made optional then in the area to allow for quest/lore content?

But what about Saradominist/Druid/Serenist magic?

As for the other things, humans are known for being pretty resilient, they will find a way one or another to settle it so might not be impossible lorewise?

I'm thinking they would settle the 'green' areas inside Forinthry most likely?

12-Jul-2017 17:29:39 - Last edited on 12-Jul-2017 17:52:09 by Padomenes

Hazeel

Hazeel

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This has nothing to do with lore. Don't spam. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

12-Jul-2017 17:33:50

Padomenes

Padomenes

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Hazeel said :
This has nothing to do with lore. Don't spam.
Maybe in your opinion.

It seems little because we haven't determined who will be the ones setting up colonies and how they will do it. You could have added your input on whom will do the re-settlements and contribute, or will help with the land purification.

12-Jul-2017 17:38:07 - Last edited on 12-Jul-2017 17:46:36 by Padomenes

Summerleaf
Nov Member 2012

Summerleaf

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I think it's possible to recolonize it. I'm pretty sure that Mod Mark mentioned it at one point.

That being said, PVP should not be removed from the game, as I stated in that tagged thread, however taking out a small section and making it safe for "regrowth" would be interesting.

12-Jul-2017 19:42:55

Padomenes

Padomenes

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Summerleaf said :
I think it's possible to recolonize it. I'm pretty sure that Mod Mark mentioned it at one point.

That being said, PVP should not be removed from the game, as I stated in that tagged thread, however taking out a small section and making it safe for "regrowth" would be interesting.
A deity like Seren linked to the Anima Mundi/Elder God power would have the capacity/powers or interest to help restore it I imagine.

Regarding the gameplay aspect what if they could create another different area and open the wilderness for lore content? Or similar to what you said, make it safe in the part of the wilderness where the settlements are, and draw up new 'wilderness walls/boundaries'?

12-Jul-2017 20:03:33

Ancient Drew

Ancient Drew

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Padomenes said :
Or the PvP could be made optional then in the area to allow for quest/lore content?

But what about Saradominist/Druid/Serenist magic?

As for the other things, humans are known for being pretty resilient, they will find a way one or another to settle it so might not be impossible lorewise?

I'm thinking they would settle the 'green' areas inside Forinthry most likely?
Of course, keep optional PvP as ever. We get that all over the place anyway.

As for magic to counter the effect Zamorak had, we should bear in mind that it's Catalyst energy as well as chaos. This could mean that 'light' or 'peaceful' magic such as Saradominist, Serenist etc could have an effect, but might only be temporary or have to be maintained. And it would have to be in those places where settling could be possible.

So we have to pick locations with resources nearby that are away from monsters, and we would also need mages or priests to cast protective charms or prayers to keep the settlements going. As for a lore perspective, how about some people interrupting the spell and making way for bandits, Zamorakians or even Bandosians to run riot and try pillaging the place? This could also make for something interesting when it comes to the Bondes.
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12-Jul-2017 22:24:04

Giras
Sep Member 2012

Giras

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Give the ZMI a few weeks... they could probably find a way to harness the residual energy in the land for use. There could be various faction based settlements that other factions sabotage. Ex: Zamorakians free the serfs the saradominists bring to do the work or Saradominists could blow up a Zamorakian magical equipment.

This idea has potential, permanently fixing the wilderness would be great. If people want unregulated pvp, then they could leave pvp worlds unchanged.
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13-Jul-2017 03:28:12

CD_Paladin_C

CD_Paladin_C

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Honestly, the wilderness does need to go. Dangerous item loss pvp has no place in the modern mmo. They can leave clan wars in for people who want dangerous pvp.

While I don't think completely restoring it would be smart, it'd be best if they turned into to a chaotic place with bands of marauders roaming around, and a lot of content to keep people coming back. Have groups of Bandosians forming camps to fight, Guthixian druids trying to restore the land, Saradominists hanging out in their hives of scum and villainy, Archeologists trying to dig up the past, etc.
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13-Jul-2017 03:55:06 - Last edited on 13-Jul-2017 03:56:45 by CD_Paladin_C

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