I always want things to be as 'real' as possible. In aSoIaF most of everything is very realistic... it just also adds in some dragons, some possibly real gods, some magic... but the base of everything is as realistic as anything 'irl'
your version of canon requires the entire base of the game to be magic-ified... to the extent that eating a cabbage will actually save you from dying of damage caused by weapons, to the extent that weapons dont like chop off your arm or anything... instead they canonically do damage that can be measured in numbers and everyone in the game has this device on them that lets them know exactly how much more numbers of damage they can take before dying
I just don't want a world like that. And yes, i know I'm making a caricature of your argument, but you wouldnt see how ridiculous the idea seems to me if I just use your own examples back at you
you said once, I am fairly sure, that solomon's store was (or could be) canon in the idea that you have some sort of aura about you that makes people see something different than what's actually there. could be, yes. maybe it's normal to not react when someone looks somewhat like a dragonkin. but my version is that that's all gameplay.
Carn
01-Oct-2016 08:49:40