Hi there, Lorums.
It's been a while.
So anyway, I've returned in a limited capacity to post about the crazy shit going down in Gielinor. But this post is more about the direction of the story rather than any particular plot point in it.
As a Saradominist, I don't think I need to talk too much to where my loyalties lie. But now, given the state of things in the narrative of RuneScape, I'm feeling a bit like an outsider to the story. As weirdly happy as I am about the ending of the most recent quest, I'm starting to feel like my decisions never really mattered to begin with.
Ordinarily, I would chalk this one up to my distancing myself from the game, because, well, I have been away for years -- but I'm seeing that in one way or another, there's a general sense of disillusionment with the 6th Age story.
Far too often, I see "there should never have been factions/decisions to help factions/faction-related quest threads" being thrown around, especially following the events of Azzanadra's Quest, and the sentiment is something I am beginning to agree with.
I don't really take issue with Jagex's heavy handed storytelling; fact is, we knew our gods were not likely to make it to the end. But there's a feeling now that it is possible to choose the wrong faction, and by that I mean: Some factions are simply going to screw you over. Other factions are going to die without a chance.
And this, in my view, is poor game design.
But the real tragedy here is the loss of roleplay. We were given factions as a means of categorising ourselves in the context of roleplay, only for these factions to turn on us or die unceremoniously. As much as the player interacts with the story, the story is now forcefully directing us towards an unsatisfactory conclusion.
Overall, the story feels disjointed, poorly managed, and contradictory to itself. It's a bad day in Roleplayland when a Saradominist has to think to himself, "what would be the ideal lose scenario for our faction?"
~Creator of
It's been a while.
So anyway, I've returned in a limited capacity to post about the crazy shit going down in Gielinor. But this post is more about the direction of the story rather than any particular plot point in it.
As a Saradominist, I don't think I need to talk too much to where my loyalties lie. But now, given the state of things in the narrative of RuneScape, I'm feeling a bit like an outsider to the story. As weirdly happy as I am about the ending of the most recent quest, I'm starting to feel like my decisions never really mattered to begin with.
Ordinarily, I would chalk this one up to my distancing myself from the game, because, well, I have been away for years -- but I'm seeing that in one way or another, there's a general sense of disillusionment with the 6th Age story.
Far too often, I see "there should never have been factions/decisions to help factions/faction-related quest threads" being thrown around, especially following the events of Azzanadra's Quest, and the sentiment is something I am beginning to agree with.
I don't really take issue with Jagex's heavy handed storytelling; fact is, we knew our gods were not likely to make it to the end. But there's a feeling now that it is possible to choose the wrong faction, and by that I mean: Some factions are simply going to screw you over. Other factions are going to die without a chance.
And this, in my view, is poor game design.
But the real tragedy here is the loss of roleplay. We were given factions as a means of categorising ourselves in the context of roleplay, only for these factions to turn on us or die unceremoniously. As much as the player interacts with the story, the story is now forcefully directing us towards an unsatisfactory conclusion.
Overall, the story feels disjointed, poorly managed, and contradictory to itself. It's a bad day in Roleplayland when a Saradominist has to think to himself, "what would be the ideal lose scenario for our faction?"
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Last Prophet
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~Creator of
Ikadia the Exile
~
02-Mar-2021 01:41:57