I'm not completely sure about having them go to reinforce the Void Knights.
Yes, it would make for a lovely in game story of someone coming en masse to the aid of another organization.
The question is just how big is MA?
And wouldn't this many reinforcements to the Void Knights mean that Pest Control would also be closed down?
ARMS/MA is able to field up to 40 squads at any time. We don't know if this is a fraction or 'all' of their forces.
If you take into consideration Elven mage, Dwarf Melee, and Goblin Range (3). Then the heavy vs light units (2). Then the fact there are up to 40 squads. You'd need up to 240 total squads to account for every possible mission scenario.
ie: what if all 4 attacking commanders wanted Heavy Mage? That'd be 40 squads of Heavy Mages right there.
And many military forces would have additional units in some form of training or reserve roles at any given time.
Even if you took the idea of a chunk of ARMS up and leaving, you'd still have a fairly large number of troops going to help the Void Knights.
Unless ofc the 'training' that players had been giving ARMS/MA didn't make that much of a difference and the soldiers of ARMS were pretty pathetic to begin with, and thus they were all brutally wiped out in their first missions, and thus ARMS is now dead and the Void Knights are right back to where they left off.
08-Sep-2017 13:05:19
- Last edited on
08-Sep-2017 13:10:03
by
Deltaslug