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Abilities and lore?

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rhymy
Aug Member 2021

rhymy

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Hello, scapers!

For the past couple of years I've been playing OSRS so just recently I've returned to RS3. Let me say – I've been astonished by how far the game has progressed, and simply find it a lot fun. Before we go there, let me say, I really like both versions of the game.

Since lore is my favorite part of RuneScape, I ought to ask you – how could abilities be explained since – as much as I see – they don't consume runes? How are they being cast then? Without a proper spellbook at that?

Been wondering if there was a discussion on the matter, but I couldn't find anything.

Cheers!

17-Jul-2020 13:02:26

Inque
Nov Member 2013

Inque

Posts: 548 Steel Posts by user Forum Profile RuneMetrics Profile
Magic appears to have had revolutionary changes, which is an in-universe explanation of the Evolution of Combat. Consider The Runes of the Spells of Water, a book detailing the former amounts of runes required to cast water spells.

https://runescape.wiki/w/The_Runes_of_the_Spells_of_Water

We can see that it lists the rune costs for pre-EOC water spells. EOC changed the requirements and made them a lot cheaper, now only requiring water and air runes and no catalytic death, blood, or mind runes.

So perhaps magic combat abilities are a result of these changes, requiring no runes at all.
You can't read this signature. It's written in invisible inque.

22-Jul-2020 07:07:16

xBlue Rosesx
Oct Member 2023

xBlue Rosesx

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I think it's one of those things you ignore when it comes to game mechanics vs story. Like eating food to heal.

Seriously, how can you explain some abilities, like dragon breath for instance? How the fuck is the player about to breathe fire without burning his own throat?
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16-Nov-2020 07:56:48

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 7,173 Rune Posts by user Forum Profile RuneMetrics Profile
I'm sure we'll get some sort of explanation someday but my belief is that they have to do with our status as a World Guardian. We were clearly marked for greatness even before Guthix appoints us as the World Guardian. We're the greatest hero in Gielinor's history, we've been literally everywhere and interacted with virtually everyone. It's not hard to believe that we've picked up these abilities through experience and training.

When you think of it that way, it kinda makes it feel more rewarding after you've gotten to the point where all your skills are maxed and you're running out of quests.
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Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

17-Nov-2020 15:17:35

Deltaslug

Deltaslug

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For melee, there is no real need to explain.You're just doing a physical attack.

For magic, you ever look at the examine text of a staff or wand? "A magical stick". There can be latent energy, stack that with your own magical prowess (level), and the constant charging of energy from your magical efforts at the time ... and you could probably harness the magic into a pre-determined series of actions for an expected release (take a page from Naruto where you tend to see everyone use the same hand seals to perform the same jutsu).
So the wrack, crash, dragon breath etc abilities would be basic ones you can do after you've started building up kinetic energy.
The wild magic, etc take away a lot of that kinetic energy.
Omnipower, Sunshine, etc take away all the momentum you build up.
No runes are consumed because of it.

As for range ... I have no way to explain that one.

19-Nov-2020 03:53:44

Jaekob Caed
Apr Member 2011

Jaekob Caed

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Deltaslug said :
As for range ... I have no way to explain that one.


It could follow the same explanation as your explanation for magic. While I'm sure not every ranged weapon would be magical, it definitely would make sense for higher-end bows and such to have some latent magic in them. I mean, there are bows literally made out of logs from magic trees, so that could be part of it.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

21-Nov-2020 15:14:15

Deltaslug

Deltaslug

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Jaekob Caed said :
Deltaslug said :
As for range ... I have no way to explain that one.


It could follow the same explanation as your explanation for magic. While I'm sure not every ranged weapon would be magical, it definitely would make sense for higher-end bows and such to have some latent magic in them. I mean, there are bows literally made out of logs from magic trees, so that could be part of it.


Chargebows. Crystal Chargebows. Zartyte bow. Seren Godbow.
Crystal chakrams.
All these fall under the "magical" ranged weapons.

Dark Bow and the Lavastryke Bow, who knows what warped power could come from those.
The Eldritch Crossbows come from an anima guardian.

We know that the Order of Ascension are magically inclined and are derived from the crystalized tears of guthix, so the Ascension Bows indeed would have a bit more magical touch to them.

22-Nov-2020 01:56:37

Giras
Sep Member 2012

Giras

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xBlue Rosesx said :
I think it's one of those things you ignore when it comes to game mechanics vs story. Like eating food to heal.

Seriously, how can you explain some abilities, like dragon breath for instance? How the fuck is the player about to breathe fire without burning his own throat?


How do you cast a fire spell without combusting yourself from the proximity to your hands? How do earth spells not ruin the infrastructure of Gielinor? How are water spells even functional in places without water in the surrounding air?

All things use Anima Mundi to function, magic is weaponizing it in the most direct and obvious way. Ranged and Melee are less obvious but no less effective ways of harnessing it.
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23-Nov-2020 05:48:45

rhymy
Aug Member 2021

rhymy

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Yet we deal with the ludonarrative dissonance of the aspected damage. By casting dragon breath we can effectively see that we try to burn our foes, yet in the same time we can be exploiting their water spells weakness. It's the part of EOC I don't really like because of the horrible immersion break. Melee I can tolerate, the animations look great. Ranged – not really my thing. Magic – it simply makes no sense.

07-Mar-2021 11:25:33

Dan-i-el

Dan-i-el

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I would think that canonically dragon breath really is just fire damage and not the element of our currently selected spell, it's merely just for gameplay.
Although it would be pretty cool if they added a unique dragon breath animation for each element type, I primarily use Blood barrage, imagine dragon breath where you spew boiling blood over your enemy like a Red lantern, that'd be pretty badass.

As for why magical spells don't backfire on the mage...well, they can, but that's only if you don't know what you're doing and lack the skill (Hence why you can't just blast people with blood barrage at 50 magic), it's basically low-level reality warping, you take elemental charge from runes (or the environment around you, for some creatures) and they are then able to manipulate that energy, including heat energy i would assume, so that it doesn't all come burning back towards you and singe your eyebrows off. Again, this is why you need to level magic to unlock stronger spells, you gotta learn how to harness that power, I wouldn't be surprised if you'd have to mould your soul to help better channel power too, it relies on knowledge, willpower and skill at channeling energies around you.

I like to think this is how the WG can cast some combat abilities without runes, they've started to become skilled and powerful enough to slowly begin drawing anima energy in from the environment, instead of drawing it out of runes, albeit, nowhere near as well as Mahjarrat, demons or other magical creatures can and ultimately cannot fully cast magic without runes....yet. maybe in time, story wise at least, doubtful in terms of gameplay.

07-Mar-2021 17:42:18

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