I would think that canonically dragon breath really is just fire damage and not the element of our currently selected spell, it's merely just for gameplay.
Although it would be pretty cool if they added a unique dragon breath animation for each element type, I primarily use Blood barrage, imagine dragon breath where you spew boiling blood over your enemy like a Red lantern, that'd be pretty badass.
As for why magical spells don't backfire on the mage...well, they can, but that's only if you don't know what you're doing and lack the skill (Hence why you can't just blast people with blood barrage at 50 magic), it's basically low-level reality warping, you take elemental charge from runes (or the environment around you, for some creatures) and they are then able to manipulate that energy, including heat energy i would assume, so that it doesn't all come burning back towards you and singe your eyebrows off. Again, this is why you need to level magic to unlock stronger spells, you gotta learn how to harness that power, I wouldn't be surprised if you'd have to mould your soul to help better channel power too, it relies on knowledge, willpower and skill at channeling energies around you.
I like to think this is how the WG can cast some combat abilities without runes, they've started to become skilled and powerful enough to slowly begin drawing anima energy in from the environment, instead of drawing it out of runes, albeit, nowhere near as well as Mahjarrat, demons or other magical creatures can and ultimately cannot fully cast magic without runes....yet. maybe in time, story wise at least, doubtful in terms of gameplay.
07-Mar-2021 17:42:18