I like the communal aspect of this, but not the way you went about achieving it exactly. What about instead of increased xp, reward, etc.. it was a new, more engaging way of obtaining rewards through weekly or monthly distractions and diversions that resulted in a higher yield?
Preface: These events would happen on a specific rotating game event world as to not interfere with regular gameplay.
Example:
Week 1: Tempoross has some additional mechanics in effect that result in more fish
Week 2: Giants Foundry has new sword types that require extra steps and result in higher xp
Week 3: Wintertodt has some additional mechanics in effect that result in more loot from crates
etc..
11-Mar-2023 02:56:57