Support. Not that I care at all if this is implemented, as I like to keep my skills as evenly trained as possible. However, I do see on this forum that a lot of players have restrictions on their account types and that's something a significant portion of the OSRS population cares about. To answer the common counter-argument... Yes, this is a niche item that will only be appreciated by a small number of players because they're unnecessarily focused on a single aspect of the game... but then again so are recolour kits and a hundred other items that pander to a select few while not affecting the rest of the player base at all.
What I would suggest, though, is that this shouldn't be a lamp. It's better if it's a minigame like Tears of Guthix: the player collects a substance that, when ingested, will make them "forget" the experiences they've gained in a selected area. The amount of XP they can erase would be equivalent to the amount of the stuff that they earn. It should be VERY hard to earn them, and as an added safety measure there should be a "tolerance" against this substance that builds up in the player. Much like how it takes more and more experience to get to 99, it should take more and more of this hypothetical substance to get you closer and closer to 1. There should even be a cap equal to the amount of combat experience gained involuntarily as quest rewards. Beyond that point, your system can't tolerate any more forgetmenows.
To make it worth it for the average non-pure to interact with this content, you'd need a quest in which the player has to revert to level 1 combat for a short time (the anti-boost would only last as long as the quest needs it to). The NPC introducing this ability through the quest could make up some reason why it won't be efficient to have one's skills reduced through other means like beer and infection - it has to be done this way. Then after the quest, they could do the permanent version, which no doubt offers other rewards as well.
26-Jun-2023 20:34:18