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Negative XP Lamps Thoughts

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G000B
Dec Member 2021

G000B

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
The only intended use for these items in the initial pitch is to fix missclicks on 1 def accounts. The highest value given for xp removed in the survey was only 1000.

When someone messes up a pure typically they turn it into a zerker. Just over 65,000 defense xp.

When someone accidentally exceeds their attack level they typically go up to the next tier of weapon. 50->60 attack or 60->75. Around 1m exp.

They get to these new combat brackets, don't enjoy them and THEN they stop playing the character.

If you want these negative xp lamps to have merit they need to be able to undo these changes.

I'm not saying it should be easy or fast, but limiting these negative xp lamps to 1k experience removed total is.. missing the mark. It won't stop people from using clients to hide those defensive options. It won't bring people back to old 'ruined' accounts that got outside of their intended bracket.

I understand the developers are leery of the negative exp lamps and how they would potentially allow higher tier gear on lower level accounts. I agree. I also think it opens up possibilities for improved qol on limited accounts that would not affect pvp. I think there should be hard level and quest requirements placed on pvp related items that would potentially be unlocked. I will list things I can think of that should be considered.

Pvp Examples:
Infernal Cape < 37 Pray
Fire Cape < 37 Pray (would be much more common)
Barrelchest < 52 Pray
RFD Gloves
Climbing Boots < 1 Attack
God Books < 1 Prayer (Quest Xp Reward)
Chivalry = 65 Def (the quest reward + training grounds makes effective minimum 67def, as a result useless)
Kandarin Hard Diary (bolt proc)
Heavy Ballista (daero xp removed)

QOL Examples
Fairy rings 1 def
Lumby and Desert Elite Diaries
Quest Cape
Music Cape

I think if developers embrace the possibilities of these lamps and place requirements accordingly they could greatly improve longevity, versatility and fun experiences on limited builds.

10-Mar-2023 19:30:16 - Last edited on 10-Mar-2023 19:36:49 by G000B

PumpHit
Dec Member 2021

PumpHit

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
no support. if you chose to go 45 defense you choose to continue another playstyle. its purely for people that accidently did it and want it reverted (not someone that intentionally goes 45 defense)

1k is even at the high end. i personally think max 500.

11-Mar-2023 14:21:52

Mr_Finchwood
May Member 2021

Mr_Finchwood

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
Support. Not that I care at all if this is implemented, as I like to keep my skills as evenly trained as possible. However, I do see on this forum that a lot of players have restrictions on their account types and that's something a significant portion of the OSRS population cares about. To answer the common counter-argument... Yes, this is a niche item that will only be appreciated by a small number of players because they're unnecessarily focused on a single aspect of the game... but then again so are recolour kits and a hundred other items that pander to a select few while not affecting the rest of the player base at all.

What I would suggest, though, is that this shouldn't be a lamp. It's better if it's a minigame like Tears of Guthix: the player collects a substance that, when ingested, will make them "forget" the experiences they've gained in a selected area. The amount of XP they can erase would be equivalent to the amount of the stuff that they earn. It should be VERY hard to earn them, and as an added safety measure there should be a "tolerance" against this substance that builds up in the player. Much like how it takes more and more experience to get to 99, it should take more and more of this hypothetical substance to get you closer and closer to 1. There should even be a cap equal to the amount of combat experience gained involuntarily as quest rewards. Beyond that point, your system can't tolerate any more forgetmenows.

To make it worth it for the average non-pure to interact with this content, you'd need a quest in which the player has to revert to level 1 combat for a short time (the anti-boost would only last as long as the quest needs it to). The NPC introducing this ability through the quest could make up some reason why it won't be efficient to have one's skills reduced through other means like beer and infection - it has to be done this way. Then after the quest, they could do the permanent version, which no doubt offers other rewards as well.

26-Jun-2023 20:34:18

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