REDEMEPTION PRAYER that HITS AS SOON AS HP HITS 0
new redemption prayer that hits up to 33 damage
example: 2 players are fighting and one player drops to 15 hp and begins dds specing the other player. The other player is wearing a ring of recoil and each spec does 4 damage back to the ddser. The ddser specs 2 times and k0's the other player; taking 8 damage from the recoil; leaving them on 7 hp. The victorious ddser has no combo food left, and eats a manta ray healing 22 hp; increasing the ddser's hp to 29 hp... if their was a new "prayer scroll upgrade" (from BH) to upgrade redemption so that the max hit is always between 15-33, it could be more interesting to use against players.
(which would enable a player to eat a manta ray + karambwan and heal 40 hp; out of reach to be k0ed... but if the player doesn't have any combo food left, it leaves them able to get k0ed)
NEW UPGRADE TO SMITE: (+ a new ring that protects from the smite prayer)
New smite prayer scroll upgrade from BH!
various options:
current drain rate 1/4 (2/8) = .25 = 25% drain (a 50 DMG spec drains 12.5 prayer)
1. New Prayer 1/3.5 (2/7) = .285 = 28.5% drain
(3.5% more prayer drain = a 50 DMG spec drains 14.25 prayer)
2. New prayer 1/3 of damage done is drained from prayer = .333 = 33.3% drain
(8.3% more prayer drain = a 50 spec drains 16.65 prayer; 4.15 more than regular smite)
Ring of Prayer scroll (gives 1+ prayer bonus; able to be attached to ANY ring...
*EXCEPT disposable rings* rings of recoil, ring of forging, etc)
-New ring completely negates the effect of the new smite (making the upgraded smite drain the same amount of prayer as regular smite 1/4)
-this would be a defence mechanism against people complaining that the new smite is too strong.
-The new smite could also use 1.25-1.5x as much prayer points as the old smite (causing players that use it to be smited easier themselves...)
new redemption prayer that hits up to 33 damage
example: 2 players are fighting and one player drops to 15 hp and begins dds specing the other player. The other player is wearing a ring of recoil and each spec does 4 damage back to the ddser. The ddser specs 2 times and k0's the other player; taking 8 damage from the recoil; leaving them on 7 hp. The victorious ddser has no combo food left, and eats a manta ray healing 22 hp; increasing the ddser's hp to 29 hp... if their was a new "prayer scroll upgrade" (from BH) to upgrade redemption so that the max hit is always between 15-33, it could be more interesting to use against players.
(which would enable a player to eat a manta ray + karambwan and heal 40 hp; out of reach to be k0ed... but if the player doesn't have any combo food left, it leaves them able to get k0ed)
NEW UPGRADE TO SMITE: (+ a new ring that protects from the smite prayer)
New smite prayer scroll upgrade from BH!
various options:
current drain rate 1/4 (2/8) = .25 = 25% drain (a 50 DMG spec drains 12.5 prayer)
1. New Prayer 1/3.5 (2/7) = .285 = 28.5% drain
(3.5% more prayer drain = a 50 DMG spec drains 14.25 prayer)
2. New prayer 1/3 of damage done is drained from prayer = .333 = 33.3% drain
(8.3% more prayer drain = a 50 spec drains 16.65 prayer; 4.15 more than regular smite)
Ring of Prayer scroll (gives 1+ prayer bonus; able to be attached to ANY ring...
*EXCEPT disposable rings* rings of recoil, ring of forging, etc)
-New ring completely negates the effect of the new smite (making the upgraded smite drain the same amount of prayer as regular smite 1/4)
-this would be a defence mechanism against people complaining that the new smite is too strong.
-The new smite could also use 1.25-1.5x as much prayer points as the old smite (causing players that use it to be smited easier themselves...)
25-Nov-2023 09:38:52 - Last edited on 25-Nov-2023 09:53:01 by LOV3 G0D