i agree its a terrible idea to let go voidwaker go unnerfed its a arguably gamebreaking integrity breaking weapon in pvp but it can be argued that its a very nice additon for pvm so for the game overall. As a player of 15 years oldschool runescape only i think its got to get nerfed because being able to max over 75 in strength armor takes away the need and desireablity of nightmare staffs also allowing for there to be no reaason ot switch into robes removing the ability to predict so the actual fact is whether you know someone has the weapon or not its a 50 50 chance guess to block its special attack{i have to reasons to say the item needs nerfed}[1.the nightmare staff has no point why would i spec someone from 8 tiles away when i could spec you from my sword.][2.[the 100% unpredictablity of whether a max strength gearset will come in wit melee or magic is not right with the triangle of combat.]hit no more than 62=65 max in cases of player vs player, maybe if jagex thinks its so important to have the way it is then you should add a peice"wear a ring or a blessing to use the spec in pvp that has to be worn with it to empower it to do so much damage, but i really think the subject needs to discussed about the way a pvper can thunder zap 75 out of dragon boots and then dclaw a 80. its caused me to dislike the game in general. and thats something. nerf the vooidwaker spec in pvp by 15% and let the weapon be for speccing bandos and thats it. you cant say well masori has defence to balance it because the amount of gp the items all cost is outrageous because the way the wild is riddled with voidwakers and theres also armadyl godswords that should be the king of melee weaponry. and a nightmare staff is what you spec 85 magic specs with not a thunder sword, fix the math. that sword specs to high on players.
im sorry about the lack of pronunciation i have dyslexia
24-Oct-2023 07:04:37
- Last edited on
24-Oct-2023 07:08:03
by
okshaddow