Here are a few ideas i have been calculating for a fun DMMS
Less GP / Alchables from Breaches. More PK / training supplies: d bones / sharks / pots / runes / arrows / special weapons for training with low alch value: Corrupt d scims / dds / rune cbow / master wand (med level equipment) that have 15k alch value.
START SUPPLIES:
-2x 3.75k XP lamp upon login (1-25 any skill)
-Everybody starts with 1000 run energy and a 10 minute stamina potion active
-Everybody starts with a ring of dueling + games necklace
NERFS:
-All ships cost 1 GP
-Free upgraded holy wrench (from cabin fever) that restores 25% more prayer per dose
-Nigel does 1 free teleport per day; and then sells teleports for 500gp each
-Home teleport teleports you to your house. all houses includes varrock + fally + lumb portals
15 min tele timer
House portals are located in Yanille
-Free electric boots of lightness (Blue firecape design + infinity boots shape) that offer -20kg weight and 1+ range/magic/slash/stab/crush/prayer attack bonus
Upgrade available for 25k to increase the offence bonuses similar to mystic boots + snakeskin boots (no def bonus); (drops 25k on death)
attack bonus: 3+ range 3+ magic 3+ slash/stab/crush 3+ prayer
2nd upgrade: Add 3+ defence bonuses for an extra 25k
Add in climbing boots (after death plateau) for 2+ str bonus
-Free amulet of accuracy (with bonus +4 all def bonus +6 str bonus +1 prayer)
Upgrade for 25k coins (dropped upon death) boosts offensive stats similar to Glory: 10+ offence 6+ str 3+ prayer)
-Monk robe top (g) gives 5+ prayer; upgrades for 25k; into ghostly robes with floating blue stars; have offence stats of leather body / monk robes / ghostly robes
-Monk robe bottom (g) 5+ prayer bonus; upgrades for 25k into leather chaps / monk robe bottom / ghostly robe bottom; 2nd upgrade to add in any range chaps you have the ability to wear and boosts robe bottom stats accordingly (defence + offence bonus) without affecting any offence stats (like magic bonus) RuneScientist Calculated
Less GP / Alchables from Breaches. More PK / training supplies: d bones / sharks / pots / runes / arrows / special weapons for training with low alch value: Corrupt d scims / dds / rune cbow / master wand (med level equipment) that have 15k alch value.
START SUPPLIES:
-2x 3.75k XP lamp upon login (1-25 any skill)
-Everybody starts with 1000 run energy and a 10 minute stamina potion active
-Everybody starts with a ring of dueling + games necklace
NERFS:
-All ships cost 1 GP
-Free upgraded holy wrench (from cabin fever) that restores 25% more prayer per dose
-Nigel does 1 free teleport per day; and then sells teleports for 500gp each
-Home teleport teleports you to your house. all houses includes varrock + fally + lumb portals
15 min tele timer
House portals are located in Yanille
-Free electric boots of lightness (Blue firecape design + infinity boots shape) that offer -20kg weight and 1+ range/magic/slash/stab/crush/prayer attack bonus
Upgrade available for 25k to increase the offence bonuses similar to mystic boots + snakeskin boots (no def bonus); (drops 25k on death)
attack bonus: 3+ range 3+ magic 3+ slash/stab/crush 3+ prayer
2nd upgrade: Add 3+ defence bonuses for an extra 25k
Add in climbing boots (after death plateau) for 2+ str bonus
-Free amulet of accuracy (with bonus +4 all def bonus +6 str bonus +1 prayer)
Upgrade for 25k coins (dropped upon death) boosts offensive stats similar to Glory: 10+ offence 6+ str 3+ prayer)
-Monk robe top (g) gives 5+ prayer; upgrades for 25k; into ghostly robes with floating blue stars; have offence stats of leather body / monk robes / ghostly robes
-Monk robe bottom (g) 5+ prayer bonus; upgrades for 25k into leather chaps / monk robe bottom / ghostly robe bottom; 2nd upgrade to add in any range chaps you have the ability to wear and boosts robe bottom stats accordingly (defence + offence bonus) without affecting any offence stats (like magic bonus) RuneScientist Calculated
07-Sep-2023 23:11:52 - Last edited on 08-Sep-2023 05:50:36 by ArchAngelXD