I think the new skill should be a variation of dungeoneering. But make it a classic loot and shoot style MMO dungeon with no random grid type rooms, instead dungeons that you need to navigate through fully, with many monsters, mini bosses then grand boss at the end, you would pick your roles such as tank, damage dealer, healer, in this case no food should be implemented, all heals are up to the healer role with a item you equip to be able to heal teammates. All monsters inside the dungeon should have a drop table. As you level up the skill, new instances would be unlocked furthering exploration. Dungeons could be spread throughout the lands of Gielinor giving different themes to each one.
28-Mar-2023 00:32:38
- Last edited on
28-Mar-2023 01:18:57
by
Liquid Reign
Copying my post from another thread that is related:
Wolaznik
said
:
I have mentioned this idea a few times now on the forums but I'll keep reposting it because I just really like the idea:
Imagine a dungeon hole appears randomly near populated skilling spots. Entering the dungeon gives you a short (<15 minutes) dungeon raid similar to The Gauntlet that is environmentally themed to the location you entered it from.
Examples:
- If a dungeon hole opens up near Feldip Hills red chinchompas it is jungle themed.
- If a dungeon hole opens up near the polar hunting area it is snow/ice themed.
- If a dungeon hole opens up near granite/sandstone it is desert themed.
These mini-raids would consist of classic dungeoneering skilling challenges, puzzles, and very easy bosses. You would not need to complete every room, but the more you complete the more xp or skilling items you get as a reward. Multiple players can enter the dungeon and work together (or race each other) to finish it.
I would prefer to see this as a distraction and diversion rather than a skill though.
29-Mar-2023 23:41:32
- Last edited on
29-Mar-2023 23:42:41
by
Wolaznik