Tea Brewing
I like the idea of a sort of flexible and experimental tea brewing system with a lot of potential for different combinations of benefits, but I think that in practice players will just figure out how to maximize the benefits they care about, and that will be all it's used for.
Lets look at the design as proposed in the news post. If I understand it correctly, it appears that with the right leaves you could easily brew a tea that gives a +10 bonus in the combat/production/gathering skill of your choice.
For combat skills, this would be basically useless, since you can already get a greater bonus than that from potions, except at very low levels.
For production and gathering skills it would be far too powerful. The ability to gain buffs to these skills has a few applications, the biggest one being the prerequisites for certain quests and achievement diaries. Currently the best way to gain these buffs is with spicy stews, maxing out at a +5 bonus, and being very unreliable. Many of these skills can alternatively be buffed with potions or pies, but the bonus is never greater than a +5. The idea of a +10 bonus to these skills is outrageous.
If you do decide to go the stat bonus route, then the most that teas should possibly be able to give should be a +5, and even then I believe that should require very high herblore to achieve (90+) and those teas should be untradeable. Otherwise they will render current stat boosting methods obsolete.
Rather, I'd prefer to see some alternative benefits come from teas instead of visible stat bonuses. I don't know what those would be, but I'm open hear some ideas.
And that's it. Any other thoughts or concerns I had were addressed in the survey.
Let's continue the discussion below!
13-Feb-2023 15:33:23
- Last edited on
13-Feb-2023 15:35:19
by
Sk8r Dan Man