After seeing the new skill proposals and reading through them, I didn’t feel like, for me, they satisfied the niche of the game that a new skill would need to fulfill. The new skill need not necessarily only cater to utility or combat, I believe there is a solution which fulfills both of those aspects of the game while still providing other benefits to the RuneScape economy, such as an item sink.
Thus I present my idea for the new skill: Enchanting
The premise is simple. Think of it as a combination of invention and divination from RS3, but tailored more to a gameplay style that doesn’t stray too far from the roots of OSRS.
Players will be able to use materials (either new or existing) to add status effects to tools or weapons or armor in the game. Imagine having an enchantment material such as some sort of crystal shard that needs to be mined, or enchanted staves which need to be woodcut. These materials could in turn be used to augment certain weapons to apply status effects. It could also incorporate bosses into it. Imagine theater of blood dropped a rare Corrosive blood vial which could be enchanted into a Ghrazi rapier along with other materials for a 10% chance to apply venom, or a dragon horn from vorkath which could have a 5% chance to inflict bleed damage, perhaps applied to a dragon hunter lance. It doesn’t have to stop at weapons, tools could also be enchanted to provide different status effects. You could incorporate lots of other skills into the skill, perhaps by enchantment materials needing to be mined or woodcut or fish in order to enchant and imbue your weapons or tools. Imagine enchanting a fishing rod with 1k fish oil obtained from cutting fish which improves catch rate.
The effects could be balanced according to what the community seems would be fair as to not break the gameplay. It would add an item sink in the form of junk items being able to be used as enchantment components.
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27-Mar-2023 14:12:51