Forums

Monthly "Deadman" Minigame

Quick find code: 322-323-551-66293654

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-The event occurs once per month.
-The event starts, and runs for 1 week.
-People start on fresh accounts; they build their accounts + collect gear + money.
-Drop rates are enhanced (items are converted to Alch Value at end of event))
-All GP is converted to OSRS gold at the end of the event.
(items are alchable to convert GP)
-The event is hosted on 6 servers (or more)
-There are daily XP caps (like previous "Seasonal Deadman Modes” -Having combat XP caps gives people the choice to build unique account builds every day.
(and prevents people from maxing out and bullying others early in game)

WE WANT EVERYTHING "SPED UP" AS FAST AS POSSIBLE BECAUSE THE MINI GAME ONLY LASTS 7 DAYS.

-This could be a good experiment to test out different “DMM final” methods”; finding new ways to overcome cyber attacks.

ADVERTISING AND CREATING HYPE
-Streamers and video makers will pay top dollar for max gear for video content... creating more "jobs" for players; players will collect max gear from Brimhaven Arena to swap GP.
(creating a good opportunity for players who aren't good enough to "win the tournament"; allowing them to make a fortune from the "DMM event&quot ;)

PAYOUT FROM TOURNAMENT FINALE:
-The event is first come first serve
-Once 2000 players in each bracket (1 Defence, 45-60 Defence, MAX) Sign up for each “buy in”; (5M / 10M)...
-The spots are all full, and other players aren’t able to “buy in” anymore (makes people rush to make 5M to sign up)
-Players are able to check the different combat brackets “standings” (how many players are “signed up”)
Thanks God!

25-Jan-2024 00:20:27 - Last edited on 26-Jan-2024 20:56:30 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-For example: Let’s pretend it is “day 6”
-A player was intending to “buy in” for 5M at the “1 Defence bracket”… -2000 players have already signed up for the 5M bracket, now the “1 Defence bracket” with 5M “buy in” is closed.
-The Player checks the “standings”, and sees the “1 Defence bracket” with 10M “buy in” only has 1999 people signed up.
-The Player has a few options.
-The Player could sign up for the “1 Defence bracket” 10M “buy in”; but the Player needs 10M coins.
-The Player doesn’t have time to make any more money, and wants to sign up for a different 5M bracket. -The Player looks at the “standings”, and sees only 1800 players have signed up for the “45-60 Defence bracket” 5M “buy in”; and only 500 people have signed up for the “MAX bracket” 5M “buy in”
-The Player trains to 45 Defence, and signs up for the “45-60 Defence” bracket 5M “buy in”. -A ticket is teleported into the Players bank stating the information: You have signed up for the “45-60 Defence bracket 5M “buy in”; Contest starts (insert date, and time).

-3 worlds (“1 Defence” bracket, “45-60 Defence” bracket, “MAX” bracket) are 5M “buy in" for the "Pro Pkers"
-3 worlds (“1 Defence” bracket, “45-60 Defence” bracket, “MAX” bracket) are 10M “buy-in" for the "Elite Pkers"


-VERSION 1 IDEA:
-2000 players sign up for the “1 Defence” bracket 10M "buy in" 10M x 2000 players = 20B pot
-1st place: The player will receive 15% of pot = 3B GP
-2nd place: The player will receive 10% of pot = 2B GP
-3rd place: The player will receive 5% of pot = 1B GP
-4th-10th place: Each player will receive 2.5% of pot (500M GP EACH)
-11th-25th place: Each player will receive 1.5% of the pot (300M GP EACH)
-26th-50th place: Each player will receive 0.625% of the pot (125M GP EACH)
50st-100th place: Each player will receive 0.2875% of the pot (57.5M EACH)
Thanks God!

25-Jan-2024 00:23:58 - Last edited on 26-Jan-2024 20:48:02 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
VERSION 2 IDEA:
-1000 players on the 45-60 Defence bracket world sign up for the 5M "buy in" 5M x 1000 players = 5 Billion Gp pot
-1st place receives = 20% of Pot = 1B GP
-2nd place receives = 10% of pot = 500M GP
-3rd place receives = 5% of pot = 250M GP
-4th place receives = 2.5% of pot = 125M GP
-5th-25th place receives = 2% = 100M GP
-25th-50th place receives = 0.71% = 41.3M GP

FINALE IDEAS:
-The "finale" is a large game of LMS hosted on 6 different worlds.
-It costs atleast 5M coins (on DMM) to sign up for the LMS finale, and the top contestants split the gold.
-LMS arena is a "certain region" (alternates each finale)
for example: Asgarnia, misthalin, etc
-Multi areas get smoked out eventually; forcing players to go into singles for 1v1 combat.
-You can sign up for pure, mid level, or max world for the final competition.

FINAL GP TRANSFER MECHANIC:
-Gold is only "automatically transferred" after the “final battle” if the account is enrolled in the 5M jackpot tournament. (all items are converted to high Alch price, and the Gold is collectable from Skully at Ferox Enclave)
-Otherwise players must manually XFER the money DURING GAMEPLAY (no chance to XFER after final has ended)

QUEST UNLOCKS SECTION: (+ SPECIAL REWARDS)
-All quests that unlock helpful "PK items: (RFD gloves, climbing boots, ava's accumulator, Iban staff) are auto unlocked on the first day.

-Half the required quests for DT are auto unlocked up to the final chat dialogue (so players are able to collect xp rewards)
-The Digsite (229,500k mining xp) ,
-Temple of Ikov (157,500k range xp),
-Death Plateau (auto completed),
-The Tourist Trap is completed up to part where you talk to Elana to finish quest; -Allowing Players to collect the 4625x15=69,375 xp rewards (to help boost players Agility / Thieving level on day 1)
Thanks God!

25-Jan-2024 01:29:24 - Last edited on 28-Jan-2024 00:51:36 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-Desert Treasure rewards players with 1M magic EXP! -Players can complete Desert Treasure to receive the reward before day 3.
-On “Day 3” Desert Treasure unlocks for free, and players are able to go collect the 1M Magic EXP (this will help new players starting on day 3, or later, get into the game by increasing Magic Defence against pkers)
Collecting the 1M Magic exp mechanic: -If the player maxes out their daily EXP cap while collecting the magic EXP... The remaining experience is available to be collected the next day. (The EXP doesn't get wasted)

-The Underground Pass is completed: Free Iban staff with infinite charges (still costs death runes; players must go through the underground pass to collect the staff)

-Haunted mine is completed up to the final dialogue: (unlocking Salve Amulet + allowing players to collect 330k str exp on day 1)

-Roving Elves is completed: Free Crystal Bow with unlimited charges (if lost upon death player must pay 250k for a new one with unlimited charges; requires 56 agility to collect)

-Recruitment Drive is completed: Players are able to collect 1 Free "initiate armour set"

-Recipe For Disaster is completed (or all gloves are unlocked): (but the pre-requisite quests are not completed; Monkey madness, tree gnome village, grand tree)

-Horror From The Deep: Players are able to choose 1 free prayer book -Jossik sells other "full prayer books" for 50k each -or clue scrolls have a very high chance of dropping a God page (75%-100% chance)

-Mage Arena rewards players with a book that grants 470k Magic exp (60-70 magic)

-The Restless Ghost is completed up to the final dialogue (skull spawns in bank upon log in) -The Quest reward is (15 x 1125 EXP) = 16,875 Prayer EXP (free level 1-32 Prayer)
Thanks God!

25-Jan-2024 02:02:08 - Last edited on 28-Jan-2024 00:52:20 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-Imp catcher is completed up to the final dialogue (all coloured beeds spawn in players bank upon login) -Imp catcher quest reward is customized; rewarding players with 101k Magic EXP (101k Magic EXP grants instant 1-50 magic to unlock entangle + Magic Defence)

-Witches House is completed to the final dialogue (beach ball spawns in bank upon log in): -Player receives free 15 x 6250 hp EXP (93,750xp) = Instant 10-49 hp

Watchtower is auto completed: -The blue dragons inside the cave are “nerfed” to 1 Defence; making them very tempting for players to train on + collect Dragon Bones / Blue D'hides early game.
1. The cave is a far walk from the safe zone (PK ALERT)
2. The cave is “nerfed”; there is a deposit box built inside the Gu’tanoth cave. -The player must be holding 25k coins in their inventory to use the deposit box (player must purchase a special emblem from the Watchtower Wizard for 25k coins; the emblem drops 25k coins upon death)
-This would cause players to risk more to receive the awesome reward... and the close deposit box will help Players stack up lots of risk, then die to pkers. -Making it more tempting for PVMers to collect dragon bones, and more tempting for PKers to PK there.


Swan song is auto completed: THERE IS NO SAFE ZONE NEAR THE AREA MAKING IT EXTREMELY DANGEROUS.
-The fishing spots inside “the fishing colony” catch "cooked manta rays", instead of monkfish -Players catch the "cooked manta rays" at the same speed as lobsters. -The “cooked manta rays” give Players Fishing + Cooking EXP, and only require 40 fishing to catch. -Clans will fight to control the area in order to collect the best food in-game!

The Great Brain Robbery is auto completed:
-Players have access to kill Cave Horrors at 58 Slayer, giving Players access to black masks -Black Mask drop rate is nerfed to 1:100; making them more tempting for Players to collect, and very cheap
Thanks God!

25-Jan-2024 02:14:58 - Last edited on 28-Jan-2024 00:52:49 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-The Slug menace is auto completed; every player is allowed to collect 1 proselyte set for free (at 70 combat)

-Ghosts Ahoy is auto completed; every player is given an ectophial -Players are able to sacrifice bones directly at the "Ectofuntis” (no need for buckets of slime, or crushing bones)

-Fairy tale Pt 2 is completed up to the fairy ring unlocks:
Option 1: All players start with a Dramen staff in bank Option 2: All players start with Fairy mushroom from "Leagues"

-All Quests are unlocked at the beginning of the 7th day -Giving players 24 hours to collect more items before finale (Dragon Crossbow limbs, etc)



CUSTOMIZED “EASY” GAME EXPERIENCE
Rigour, Augory, and Piety prayers are unlocked by scrolls bought from an NPC for 2M coins; all prayers are unlocked (for people with 70+ defence) for free on day 7. (perhaps we could occasionally run a "special event" where the pure world is allowed to use the strongest prayers; to tempt more people to try it)

-Void Knight Robes are “unlocked” for 2M coins (drops 250k coins upon death; costs 250k to repair) -Void Knight Robes can be upgraded to Elite Void Knight Robes for free with 60 Defence. (spicing up the “45-60 Defence” bracket... 60 Defence build offers Dragon Defender + Elite Void Robes) -Void Knight Robes never disappear if player dies past 20 wilderness


-The Fighter Torso is sold for 500k coins; Drops 100k coins upon death; Costs 100k to repair.
-Fire Capes are sold for 1M coins; Drops 100k coins upon death; Costs 100k to repair (players are also able to obtain them for free from completing the “Fight Caves”)
Thanks God!

25-Jan-2024 02:34:10 - Last edited on 28-Jan-2024 00:53:37 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-NMZ sells upgraded rings for coins; -Berserker ring (i) costs 1M coins and gives 10+ Strength Bonus. -Archer's ring (i) costs 1M coins and gives 4+ Ranged Accuracy; 2+ Ranged Strength. -Seers ring (i) costs 1M coins and gives 4+ Magic Accuracy; 2+ Magic Damage Bonus. -Upgrading Salve Amulet (ie) costs 1m coins and gives 25% Bonus Damage against undead



SPECIAL QUEST UNLOCKS

-Tower of Life is completed up to final dialogue:
(the Quest rewards Players with 15k construction EXP + 7500 thieving EXP + 7500 crafting EXP)
-ALL SATCHELS ARE EASY TO OBTAIN, AND HAVE GREAT BONUSES!
-Rework Satchels to look super cool, and powerful!?
-The Rune Satchel gives players 20+ Magic Defence (to tank pkers at agility pyramid, etc)
-Green Satchel gives the same Ranged Defence as a Granite Shield, and does not negatively affect Magic Bonus; but offers +0 slash / stab / crush resistance (for PKing / cheap “free” Range Bonus shield)
-Red Satchel gives 30+ Stab / Slash / Crush Bonus
-For the “45-60 Defence” bracket to increase Dragon Dagger Accuracy -For 1 Attack Pures to increase warhammer accuracy
-Gold satchel gives 15+ Magic Attack Bonus (similar to Mage's Book; without the Magic Defence) -Tempts players to take off their shield to increase Magic Accuracy
-Black Satchel gives 15+ Ranged Accuracy Bonus (makes knives more Accurate against high Defence, at the cost of the Players shield slot)
-Plain Satchel holds 3 foods, and eats all 3 foods at once. -The satchel also makes people immune to poison. -You can load 3 cakes into the Plain Satchel, and it instantly heals 36 hp in 1 tick.
-Loading 3 sharks instantly heals 60 hp upon activation. -Allowing players (pkers + PVMers) to bring 2 extra inventory slots worth of food.
Thanks God!

25-Jan-2024 02:50:09 - Last edited on 28-Jan-2024 00:54:11 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-A Tail of Two Cats is auto unlocked:
-Players have access to a special cat (named "The Cat Of Kindness&quot ;) -The Cat that holds extra items (similar to how a looting bag works)
-The Cat holds an extra 15 items, and is able to be obtained for free from “Unferth”, in Burthorpe. -The Cat looks like a little baby cheetah / leopard
-Players are able to upgrade the cat for 50K to hold 30 items; saving players 1 inventory space, removing the need for a looting bag while PKing / PVMing. -The upgraded Cat drops 50K coins upon death.
-Players would be able to use the looting bag + the Cat at the same time; holding an extra 45 - 58 items.
-Being able to hold extra items would help players make money faster (reducing the amount of bank runs a player needs to make); Ultimately helping PVMers make money faster, which also helps PKers get “bigger loots” from kills.


THE WORLD SYSTEMS:
-Some worlds have different requirements to log into. -Prayer and Hitpoints are not restricted; they do not count towards level caps.
World 1: "1 Defence” requirement world (people with 2+ Defence cannot log into this world)
(Players are able to reset their Defence level to 1; Players must not be wearing any armour)

World 2: “60 Defence” requirement world (people with 61+ def cannot log into this world)
-This world opens up various opportunities for different account builds. -On “Day 6” Players on the “45-60 Defence” bracket world are limited to 441 levels.
Example:
Players with 45 Defence could have: -4 level 99’s (Strength, Attack, Ranged, Magic) + 45 Defence = (441 level max)
Players with 60 Defence could have: -3 level 99’s (Strength, Ranged, Magic) + 1 level 83 (Attack) + 60 Defence = (441 level max)
Thanks God!

25-Jan-2024 03:03:22 - Last edited on 28-Jan-2024 00:54:32 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
World 3: “NO LIMITS WORLD”
(this world is designed for “serious gamers” making max mains, but anybody can log into this world)
-ONCE PEOPLE REACH 70 DEFENCE THE MAX MAIN BRACKET HAS NO XP CAP

-Reasoning:
1. Allowing players to play for days on end, and not bother the other people who are only able to play a couple hours a day.

2. Allowing the "serious gamers" to go hard, while protecting the regular players from getting bullied by max gear.

3. Helping people who work full time have a chance to compete in the “Deadman Experience”.

4. Giving the “serious gamers” more of a challenge;
While at the same time giving the “average gamers” an easier experience.


-Players with 1, or 45 Defence are not restricted from logging into the higher bracket worlds (1 Defence pures can log into the 45-60 Defence world + “Max main” world)
For Example: To complete a slayer assignment, or pickup ground spawning items… but they are at risk of being attacked by higher level players.
-This mechanic makes it possible for players to use all the worlds on “DAY 1” (lower level players are allowed to log into the higher brackets worlds, but higher level players aren't allowed to log into the lower level bracket worlds)

EXP RATES SECTION:
-This “custom game mode” would enable people who work every day to compete in a special version of DMM. -The exp rates are designed to allow people to max out their account very fast.
-Requiring less effort to ”compete in the competition” tempts more players to compete in “the finale”.
-Even players starting late on the 6th day could build a maxed pure in time for “the finale”.
-Prayer and Hitpoints are not restricted; they do not count towards daily XP caps.
-DAY 1: 15x EXP Multiplier
-DAY 2: 30x EXP Multiplier
-DAY 3: 45x EXP Multiplier
-DAY 4: 60x EXP Multiplier
-DAY 5: 75x EXP Multiplier
-DAY 6: 90x EXP Multiplier
Thanks God!

25-Jan-2024 03:11:48 - Last edited on 28-Jan-2024 00:56:05 by LOV3 G0D

LOV3 G0D
Mar Member 2024

LOV3 G0D

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
-DAY 7: 105x EXP Multiplier


-"1 DEFENCE” Bracket EXP CAPS:

-DAY 1:
-Balanced account: 60 Ranged, 60 Strength, 60 Attack, 60 Magic
-Level 60 = 274k XP
-4 stats x 274K XP = 1,200,000 XP (1.1M = 74 range; if used on 1 stat)
-DAY 2:
-Balanced account: 70 Ranged, 70 Strength, 70 Attack, 70 Magic
-Level 70 = 738,000 XP
-4 stats x 738,000 XP = 3,000,000 XP (level 84 range if used on 1 stat; or 79 mage 74 range split on 2 stats)
-DAY 3:
-Balanced account: 75 Ranged, 75 Strength, 75 Attack, 75 Magic
-Level 75 = 1,211,000 XP
-4 stats X 1,211,000 XP = 4,844,000 XP (level 89 range if used on 1 stat; or 82 range 82 magic split on 2 stats)
-(Ancients unlocked; but it is impossible to get 94 magic for barrage on day 3)
-DAY 4:
-Balanced account: 80 Ranged, 80 Strength, 80 Attack, 80 Magic
-Level 80 = 1,986,000 XP
-4 stats x 1,986,250 XP = 7,945,000 XP (level 94 Magic if used on 1 stat; or 87 range 87 magic if split on 2 stats (the perfect Magic level; allowing players to use ice blitz after being hit by zammy flames)
DAY 5:
Balanced account: 85 Ranged, 85 Strength, 85 Attack, 85 Magic
Level 85 = 3,259,000 XP
4 stats x 3,259,000 XP = 13,036,000 XP (A perfect level 99 in any stat; or 89 range 94 magic split between 2 stats)
DAY 6: No Limits
DAY 7: No Limits
DAY 8: FINAL TOURNAMENT

TRANSITIONING FROM “1 Defence world” to “60 Defence world” -Getting “2 Defence” prevents players from being able to log into the “1 Defence” world, and unlocks the next bracket's daily XP limit (which has increased XP caps; including Defence)

-THE 45-60 DEFENCE BRACKET’S EXP CAP IS LARGER THAN THE “1 DEFENCE” BRACKET (FOR “DIE HARD” PLAYERS)
(The unlocks are based on XP total)


-DAY 1:
-5 stats x 300K XP = 1,500,000 XP
Thanks God!

25-Jan-2024 03:56:36 - Last edited on 28-Jan-2024 00:56:51 by LOV3 G0D

Quick find code: 322-323-551-66293654 Back to Top