With no official date given on Leagues 4, I figured I'd submit a concept for a league I'd like to see!
For context, I missed Leagues 1 and 2, and despite absolutely loving Shattered Relics, there was a lot of negative feedback from the community. The two complaints I saw the most were "I spend more time navigating menus than I do playing", and "I spent more time grinding for a specific relic than I did having fun". Many players also cited the more powerful relics in Leagues 1 and 2, feeling like shattered relics was a step back.
So, I propose a middle ground in the Gilded League! Gold makes Gielinor go around, and this league would be focused on amassing and spending hoards of the stuff.
Similar to previous leagues, players would be given a list of tasks to accomplish with various restrictions, assisted by boosted exp rates and boons granted by relics, rising through several tiers of play. Each tier would allow players to pick from 2-4 relics for that specific tier.
These relics would be stronger than leagues 3, but on the whole weaker than leagues 1 and 2. Players would be able to change their relics in a specific tier at any bank by paying a GP fee, capping out at 1M at the highest tier.
Additionally, players can choose to Gild a specific relic for 10x the normal fee. Gilding a relic will increase it's power, bringing it in line with Leagues 2. Switching relics undoes the gilding, meaning players will have to pay the fee again in order to gain the increased benefits.
I think that these two factors in combination will greatly expand player freedoms compared to the rigid permanence of Leagues 1 and 2, while negating much of the frustration of menu navigation and RNG from Leagues 3, as players would grind for money to change and gild relics instead of grinding for a specific fragment drop.
Every league, however, must have it's own set of restrictions! Those will be detailed in my second post!
16-Mar-2023 00:17:29