How would the Dungeons work?
Unlike the Dungeons of Daemonheim in RS3, players would enter these dungeons with gear from the overworld. If the player dies within a dungeon, their grave would appear at the entrance to the dungeon. Similar to RS3, the dungeons would be procedurally generated, full of trash mobs, with similar puzzles, traps, and would require the player to utilize various skills to get through the dungeon and to the boss. Consider how we progress through current raids like CoX, and scale that difficulty back for the mid-level player. The size of the dungeon would be dependent on the number of players connected to the group via Ring of Kingship. Instead of a never ending chasm of floors, the dungeons would be found across RuneScape and bear designs thematic to their location. For example, the Crandor dungeon mentioned above would be lined with rocky cave walls, stalactites, and magma - an extension of the environment where the dungeon was found. A dungeon found in Morytania would feature fungus, overgrowth, or even ectoplasm seen in Port Phasmatys.
Ideas for Dungeon locations include
Crandor (f2p)
Mor Ul Rek
Morytania
Relleka
Gu’tanoth
Sophanem/Menaphos
Tirannwn
Fossil Island
One in each of four regions of Zeah
Varlamore, eventually
Wilderness (Actual Daemonheim w/ similar gear restrictions from RS3?)
03-Nov-2023 19:29:26