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The Guild of Dungeoneers

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Zekariyah
Oct Member 2023

Zekariyah

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
The Guild of Dungeoneers

This is not a suggestion to add the skill Dungeoneering to OSRS, but for a new line of content that incorporates aspects of Dungeoneering for the purpose of introducing intermediate-level PvM content. Think of it as a stepping stone between rudimentary combat and high-end encounters found in raids.

Introduction

Following the completion of the Dragon Slayer quest, the player is visited by Postie Pete with a missive from Ozaich that some adventuring colleagues with ties to the Champions Guild have sought to elicit the player’s help in exploring some hidden dungeons that have been discovered across RuneScape. They are directed to pay a visit to the Champions Guild where they are greeted by an NPC tentatively dubbed the Dungeonmaster.

The Dungeonmaster informs us that after Elvarg was slain, a cavernous dungeon was found beneath her lair full of traps and other dangers. The player is tasked to return to Crandor Isle and perform a thorough spelunking, with the opportunity to keep whatever treasures they may find.

After clearing the dungeon and returning to the Dungeonmaster, the player is given a small reward and an invitation to seek out the Dungeoneer’s Guild HQ to be later discovered within the sprawling capital of Great Kourend. They are given a Ring of Kinship (uncharged), that would allow them to open a group-finder menu.

03-Nov-2023 19:29:00

Zekariyah
Oct Member 2023

Zekariyah

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
How would the Dungeons work?

Unlike the Dungeons of Daemonheim in RS3, players would enter these dungeons with gear from the overworld. If the player dies within a dungeon, their grave would appear at the entrance to the dungeon. Similar to RS3, the dungeons would be procedurally generated, full of trash mobs, with similar puzzles, traps, and would require the player to utilize various skills to get through the dungeon and to the boss. Consider how we progress through current raids like CoX, and scale that difficulty back for the mid-level player. The size of the dungeon would be dependent on the number of players connected to the group via Ring of Kingship. Instead of a never ending chasm of floors, the dungeons would be found across RuneScape and bear designs thematic to their location. For example, the Crandor dungeon mentioned above would be lined with rocky cave walls, stalactites, and magma - an extension of the environment where the dungeon was found. A dungeon found in Morytania would feature fungus, overgrowth, or even ectoplasm seen in Port Phasmatys.

Ideas for Dungeon locations include
Crandor (f2p)
Mor Ul Rek
Morytania
Relleka
Gu’tanoth
Sophanem/Menaphos
Tirannwn
Fossil Island
One in each of four regions of Zeah
Varlamore, eventually
Wilderness (Actual Daemonheim w/ similar gear restrictions from RS3?)

03-Nov-2023 19:29:26

Zekariyah
Oct Member 2023

Zekariyah

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
Rewards?

For the F2P player restricted to the Crandor dungeon, rewards would include various F2P skilling resources and perhaps provide a new meaningful way to train various skills and earn money as a non-member. I would reiterate that the spirit of this update would be to introduce the player to progressively more challenging content with very little risk. A simple example could be that the Crandor Island boss features a moveset that requires the player to learn prayer-flicking, or even baby-step the player into gear-switching. These encounters would become progressively more intense with higher level dungeons in member’s areas while retaining low-risk. I see this as low-risk, medium-reward content. Rewards would be similar and more bountiful for members completing higher level dungeons. Within these member’s dungeons, the player would find Rusted Coins that can be used at the Dungeoneer’s Guild HQ for various purposes. I would also suggest that each dungeon’s boss has at least 1 unique ‘artefact’ item or set of items, that could later be turned in at the HQ for various rewards.

03-Nov-2023 19:30:06

Zekariyah
Oct Member 2023

Zekariyah

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
The Guild of Dungeoneers HQ

As a member, the player would be able to visit The Great Kourend city where the guild headquarters is found. Various NPCs would be found here.

The Dungeonmaster, who will upgrade the Ring of Kinship at the cost of rusted coins. The level of the Ring of Kinship would impact the rewards available from other guild NPCs. For a large sum, the final upgrade could perhaps provide teleports to the Guild HQ and perhaps the various dungeons.

The Fence, who would buy ‘artefact’ items found within dungeons for a balanced amount of gold. He would also offer to ‘clean’ the player’s rusted coins, turning them into regular gold coins at a ratio of 10 rusted per 1 gold coin, as an example. Exchange rates would improve with each Ring of Kinship tier and of course, rates would be subject to balancing.

03-Nov-2023 19:31:01

Zekariyah
Oct Member 2023

Zekariyah

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
The Artificer, who instead of buying ‘artefact’ items, would convert them into unique gear that is BiS for dungeon content.The player would pay this cost with Rusted Coins. This could range from weapons, armors, to tools, or skilling aparati. Think of items like Gravite and Chaotic weapons, the demon horn necklace, or Eagle-eye and Farseer shields. Again, these would only be useful within the dungeons. Higher tiers on the Ring of Kinship would allow the Artificer to create more powerful items. If these items were degradable, this NPC would also be the one to repair them for Rusted Coins at a cost that improves with a higher tiered Kinship.

The Slayer, is a Slayer Master NPC that would give Dungeon-oriented tasks to the player. Instead of Slayer Points, the player would receive Dungeon Tokens. He would have a shop where the player could spend these tokens for Dungeon-oriented QoL. Some examples might be a Dungeon Loot Bag that operates similar to Wilderness Loot Bag (higher tier ring = more bag space), but only works within these dungeons. Or maybe he would sell single-use items that do critical damage to Dungeon monsters/bosses. He would be able to buff the Ring of Kingship with an effect similar to the Ring of Wealth that improves drop rates within the dungeons. In exchange for Rusted Coins he would also sell potions and food to be used within dungeons.

03-Nov-2023 19:31:29

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