I'm imagining a worlds-wide event where a group of monster npcs, in their usual spawn area, suddenly spawn in much greater numbers and, with the original number staying put, the new monsters head for a specific human building and attack it.
As an example, 20 lesser demons spawn from their Lava Maze spawn area and then proceed south, to attack Varrock's west bank. They each line up on their own tile against a portion of the bank wall and, with regular attack animations, attack the wall sections which have some visible hitpoints to indicate level of damage. They are more interested in destroying the building than attacking even low level players who pass right by them, but the players can attack if they wish and once the demon is dead, that's one less demon to deal with. If the demons however are not stopped, then the bank will fall; at first all the bankers and bank booths will be open but as damage continues, bankers disappear and booths close until there's only one left... then timber! Just ruins remain and the remaining demons then mill around to attack any player who gets near. If you want the bank to return, a coffer perhaps in the centre of Varrock needs to be filled with a hefty sum of coins / nails / planks and even then, it takes time to repair the site and no monsters must be present before rebuilding commences. Players can also speed up the repair time by helping out themselves, giving construction experience.
09-May-2023 15:09:29
- Last edited on
09-May-2023 15:20:21
by
Kingashley