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Persistent Invasion

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Kingashley

Kingashley

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I'm imagining a worlds-wide event where a group of monster npcs, in their usual spawn area, suddenly spawn in much greater numbers and, with the original number staying put, the new monsters head for a specific human building and attack it.

As an example, 20 lesser demons spawn from their Lava Maze spawn area and then proceed south, to attack Varrock's west bank. They each line up on their own tile against a portion of the bank wall and, with regular attack animations, attack the wall sections which have some visible hitpoints to indicate level of damage. They are more interested in destroying the building than attacking even low level players who pass right by them, but the players can attack if they wish and once the demon is dead, that's one less demon to deal with. If the demons however are not stopped, then the bank will fall; at first all the bankers and bank booths will be open but as damage continues, bankers disappear and booths close until there's only one left... then timber! Just ruins remain and the remaining demons then mill around to attack any player who gets near. If you want the bank to return, a coffer perhaps in the centre of Varrock needs to be filled with a hefty sum of coins / nails / planks and even then, it takes time to repair the site and no monsters must be present before rebuilding commences. Players can also speed up the repair time by helping out themselves, giving construction experience.

09-May-2023 15:09:29 - Last edited on 09-May-2023 15:20:21 by Kingashley

Kingashley

Kingashley

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Imagine then that this could be happening with different monster types and different buildings all over the map, even Several Times an Hour. In some cases perhaps, the building may be deemed not so essential - goblins knock down Lumbridge General Store and few players care. At other times, a bit more inconvenient - black demons knock down the Grand Exchange and everyone loses their minds! But only momentarily as a hefty coffer requirement is met, players gear up to kill the remaining demons and many others join in the rebuilding effort to get business back to normal again.

Just think about what this could amount to. Players working together to solve temporary problems, gaining combat and skilling exp. A money sink for the economy if that's still a viable method - that's the last I heard anyway. If players aren't able or interested in solving the problem quickly, then players have to reconsider plans for skilling/combat that day if a given building / hotspot is down. Certain items, even very humble but needed items, temporarily gaining or losing value if the usual method for their release into the economy is broken in some way, giving more varied merchanting / gathering opportunities.

09-May-2023 15:09:40

Kingashley

Kingashley

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
At least it might be worth trying for say a week or two, across all worlds. But I would say that it shouldn't be done in half measures. Sure perhaps limit the kind of monsters who could invade the Lumbridge area for the sake of new players, though still allow them to see the effect and get involved with it even if it's just a horde of goblins challenging the Duke's supremacy. Elsewhere, pretty much anything goes and if done well it will amount to a kind of fresh game but using existing assets on the existing map, with all players invited to help stop the invasions but with no obligation and if they want to run round the issue and find a new path to their original aim, they can. Monsters can't entangle and can't run so it will never be a 'dangerous activity' in the strict sense of the word. But there could be several jump-scare moments and several heroic moments - I think it would be awesome. Please do tell me if it's just impossible or if this could be worth a shot.

Possible points of further debate:

a) the journey of the monsters from original spawn to intended target - should that be sped up even drastically? Can they be interrupted / attacked during the journey?

b) do the mods / game masters choose the monsters and target or is this randomly generated from a larger list of possible combinations, leaning on the power of AI in 2023 (I hear it's gonna change our lives)

c) Should the impending attacks be announced globally or should this be limited to say an announcement to players who are in the locality of that map area?

09-May-2023 15:09:55 - Last edited on 09-May-2023 15:21:03 by Kingashley

Kingashley

Kingashley

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
d) The hardest question maybe is how this is managed across worlds. Option A would be to release the monsters at the same time across all worlds but the end result is unique to each world, depending on the actions players take in each case - which would I guess inevitably lead to lazy world hopping in cases where important buildings needed to be accessed and were still standing on some worlds rather than others. Option B would be to release monsters at the same time and the players on each world do as they like, but building x remains standing or is destroyed across all worlds, depending on say the overall number of monsters killed across all worlds- if globally enough were killed, then globally the players win. In any case, the number of monsters spawning for a given target might best be influenced slightly by the number of players on that world or the average number of players it usually gets - I'm thinking World 2 would see more monsters for example.

09-May-2023 15:10:04 - Last edited on 09-May-2023 15:23:51 by Kingashley

mastercast3r
Mar Member 2023

mastercast3r

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The problem would be that it would be impossible to use that bank for anything other than fighting the invasion. Many people have suggested that they remove an important resource by having an invasion there, but it has never been accepted. There was an invasion similar to what you want, but it was no where that anything could be blocked, so people were allowed to choose to be part of it or not.

11-May-2023 00:26:01

Kingashley

Kingashley

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Ya I was thinking that you could have dozens of invasions every day and even if all of them were ignored, it would still be impactful by temporarily limiting resources / hotspots. In theory such a motion would be blocked either by players who wanted a very static experience in their daily scaping, or it would be blocked by goldfarming cartels etc who needed everything to stay in place for their scripts / workers to carry on uninterrupted.

11-May-2023 00:56:05 - Last edited on 11-May-2023 00:57:24 by Kingashley

mastercast3r
Mar Member 2023

mastercast3r

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Limiting resources and hotspots do not just impact gold farming or bots. That is why jagex has never done this before.

Nor would it pass a poll if that was the INTENT.

12-May-2023 02:52:39 - Last edited on 12-May-2023 02:52:59 by mastercast3r

Kingashley

Kingashley

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Ya I guess if more OSRS players are new to the game rather than old-timers, with those new players desirous to see the game become easier, I guess it would prove unpopular to have more daily challenges against the grind. It proves my suspicion that there are few guys still playing who hail from actual '07.

12-May-2023 17:54:57

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
I hail from a time when you could pk in lumbridge. Its not a matter of creating a challenge but rather removing the players choice in how they play. Why should I have to play YOUR game just because you find that kind of game fun, when I do not? As I said, something that would make it more fun to play your game the way you want would be good but not if I have to alter the way I play just to accommodate you. Play your game the way you want, but do not prevent me from playing my game the way I want. This suggestion would limit my ability to play my game my way, just to make you happy.

14-May-2023 05:08:11

Kingashley

Kingashley

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
I can't help you, you're either paid to answer a certain way or you're lost in multiple worlds. If you played as far back as you say you did, at a time when you could fight anywhere and if you still enjoyed it, then you're the kind of player who likes to see dynamic gameplay and isn't afraid of risk for the ecnomy or for yourself. So if that were true, you'd like my suggestion. The truth I'm guessing is in fact that you, or your investors, like a very static kind of gameplay with a very controlled economy. You don't need to be here then, making comments on a suggestion which is far too open-minded for the world you want. Off you go; won't reply. This thread will remain for those who are interested in the kind of dynamic gameplay we saw when the game was younger.

14-May-2023 13:47:40

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