For the sake of making it easier to make small content suggestions, rather than having to make a standalone thread, please use this thread to post any ideas you have.
If you would like to write a detailed, fleshed out content suggestion then you would be better off making a dedicated thread. Try to keep suggestions in this thread reasonably short.
Feel free to offer feedback/discuss ideas in this thread, too. Having feedback on suggestions makes it easier for us to gauge whether an idea is worth pursuing.
Something needs to be done with Vet'ion, here's a short list of possible solutions.
1) Remove one of its forms.
2) Remove the hellhounds (or only spawn lv214 ones on reborn)
3) Nerf the crushing defense of greater hellhounds
4) Allow players to attack Vet'ion while hellhounds have been spawned.
I also believe that wilderness boss loot should be buffed back to its glory days (used to be 100k+ every single kill when they were new). They are harder than zulrah and in the wilderness, they should at least have comparable loot.
Also
I also believe that something should be done with the wilderness lava maze dungeon. I'm mostly a PvM'er and I absolutely love the feeling of danger when fighting profitable monsters in the wilderness and support risk-vs-reward playstyle. The lava maze is completely out of date dead content with so much potential for endgame. A new boss monster or rebuilt dungeon could be introduced there, even if it was a safe-zone like kbd lair it would be better than nothing. The two unpopular demi-boss's could use a little bit of love too...
Oh and please buff slayer monster loot because things like gargoyles and Nec.hryael's have loot comparable to mid-level f2p monsters... you're basically killing monsters that drop bad loot... to unlock monsters that drop bad loot... until the highest levels.
Ask Mod Ash about that slayer dungeon idea I talked to him about which he liked, the one with rooms/keys/boss, he should remember it and if not it was in a twitter msg a couple weeks ago. The original idea was wilderness but it doesn't have to be wildy.
PS... Buff Torag's Hammers
29-Apr-2015 15:36:15
- Last edited on
12-Jul-2016 05:44:26
by
Metalkon
To keep it short and sweet, please add single-way combat sections to a few of the existing Clan Wars purple portal maps. Perhaps add a 4 x 12 non-multi-combat grid around the portals on those maps? This does not have to include all maps, but it is a definite need for some. I think this is a much needed addition to help spark some more life into the Clan Wars community we're working to revive.
Dark Drathos
said
:
To keep it short and sweet, please add single-way combat sections to a few of the existing Clan Wars purple portal maps. Perhaps add a 4 x 12 non-multi-combat grid around the portals on those maps? This does not have to include all maps, but it is a definite need for some. I think this is a much needed addition to help spark some more life into the Clan Wars community we're working to revive.
I second this. Really would like to see the addition of single-way added back to Clan Wars. Recently the Classic map was reworked to be more like the original, yet it still is missing the old multi-way and single-way combat zone placements.
Any chance we could at least get the Clan Wars Classic map to be as it was when initially released? There were multi-way and single-way combat zones spread throughout the entirety of the map.
Of course, more single-way zones in other maps would be welcome as well.
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29-Apr-2015 17:46:09
- Last edited on
29-Apr-2015 17:47:32
by
Xiahou Cow
Ironmen should receive drops if someone deals less than 25% damage to the enemy. Currently, if an ironman is slaying or PvMing, all it takes is someone to hit the enemy for 1 damage and they can't receive their drop.
I think making it so that if the ironman has dealt at least 75% of the damage to the enemy it allows them to receive the drop still.
29-Apr-2015 18:25:43
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29-Apr-2015 18:29:57
by
Anger Alt
Another change I've wanted to see for a while now:
When reporting a player in-game, your character will face them directly, sometimes even run up to them, could this be changed so that your character doesn't move to them or look at them?
It can make it really obvious at times when reporting lol.